badsectoracula.bsky.social
@badsectoracula.bsky.social
It is awkward but doable. You need a Fontwork object so you can set outline, interior, shadows, etc.

AFAICT from the code it looks like LibreOffice has white color hardcoded for normal text in outline styles (and was like that since it was first opensourced by Sun): github.com/LibreOffice/...
September 30, 2025 at 7:23 PM
LibreOffice is fine. Sure, doing this particular thing is a bit cumbersome, but it is fine for 99.99% of uses out there IMO.
September 30, 2025 at 6:52 PM
E.g making stuff up is not a problem if you do not use it in context where that matters. Recently i extracted data from random text soup (think raw HTML piped through html2text) in machine-readable format and despite using a local quantized LLM it worked perfectly because the data was already there.
July 22, 2025 at 7:26 PM
There are fundamental limitations to LLMs (AI is too generic of a word IMO) but such limitations exist with any tech and you can still find uses if you keep them in mind. The reason they are seen as "problems" IMO is that they're *WAY* overhyped and oversold.
July 22, 2025 at 7:23 PM
~1997-~2003 were the years when tech was good enough for devs to make almost whatever they wanted, but not demanding enough to require huge teams with bloated budgets. In 2011, Flying Wild Hog released the "indie" game Hard Reset with double the staff that id Software needed for 2004's "AAA" Doom 3.
July 18, 2025 at 2:12 PM
Ultimately reviewers write about their experiences and TBH i'd expect someone to be more interested in Deck support than mod compatibility or old bugs. The NWN1EE case that was focused on mod support is an exception, usually it is assumed any game updates (let alone an EE version) would break mods.
July 16, 2025 at 6:05 PM
But Steam Deck is a PC. Hell, i'm using my SD connected to an external monitor most of the time and the way i play on main PC (on Linux, often with gamepad) is very close to SD so that anything that gets better SD support also supports my PC better too.

PCs are not just desktop Wintel machines.
July 16, 2025 at 11:50 AM
Well, if you want to play your games on Steam Deck and a game was previously not available for it (or too much of a PITA to get it working), then obviously you'd be giving a positive review because you'd be going from nothing to something :-P.
July 16, 2025 at 9:53 AM
But they were only 16 devs working on their own projects, solving tasks related to them and the measure was time.

It'd be like saying "look, it took me just 10 mins to fix the bug in my XML parser" with another saying "oh yeah? well, it took me 8 mins to fix AO ray distribution in my renderer!".
July 11, 2025 at 10:04 AM
Well, Linux can be annoying to learn the more you are knowledgeable about other OSes, so one thing it'd help to keep in mind is that whenever you want to look up something, think of it in terms of "in Windows i do X to achieve Y, what is the Linux equivalent?" instead of "how do i do X on Linux?".
July 8, 2025 at 3:47 AM
Well, the codename for DirectX was Project Manhattan, the original logo was a nuclear symbol (later changed to a nuclear-like X symbol) and Xbox's original name was DirectX Box, so i think there are some connections there. At 57:33 of www.youtube.com/watch?v=bXJ5... you can hear about the codenames.
SINFO XV Keynote - Raymond Chen (Microsoft Redmond).mov
YouTube video by SINFO
www.youtube.com
July 8, 2025 at 1:17 AM
The only time MS spent any effort optimizing Windows was with Windows 8 as it had to run on weak ARM CPUs and that spilled on the x86 side. I was so impressed with its speed that i made a video of it booting on my old laptop: www.youtube.com/watch?v=Ti3L...

Sadly the performance was gone by Win8.1
Booting Windows 8
YouTube video by badsectoracula
www.youtube.com
July 7, 2025 at 12:51 AM
My solution is to hoard both weapons *and* maintenance kits :-P. TBH it is quite easy to get nanites to buy stuff in the game so i never felt the degradation to be much of an issue.

(the shot is from the original game with a CRT shader filter, but i'm sure the same approach applies to the remaster)
July 1, 2025 at 8:54 AM
(btrfs snapshots are almost like a superpower - snapshots appear as subdirectories, meaning you can make a snapshot, do some dangerous file task and then compare the entire volume from before and after the task using any file/dir diffing tool you like - and then restore or delete the snapshot)
June 12, 2025 at 12:02 PM
Well, Linux updates can break stuff too, but they're not forced. And distros like openSUSE Tumbleweed make a copy-on-write btrfs snapshot before updates so you can boot from a snapshot and roll back after 2-3 days in case of issues (without data loss as the home dir is in a different subvolume).
June 12, 2025 at 11:56 AM
The problem IMO is that a *LOT* of people grew up with Windows and got used to solving its issues during their formative years so now whenever they have to regedit something it feels natural and normal but when they have to open xterm and type something it feels like vampires presented with a cross.
June 12, 2025 at 11:49 AM
I think you meant "all the environments were clean, readable and with just the necessary detail needed to communicate their purpose and establish the intended atmosphere" :-P.
June 11, 2025 at 10:57 AM
What i've noticed is that while UX itself is important, it went downhill once people started using the term 'UX' :-P
June 11, 2025 at 10:51 AM
FWIW i had the same thoughts for SOMA too (except there i found the monsters pointless/annoying from the beginning). I find it kinda ironic that these games (including Amnesia and Penumbra) are known for the horror but i always end up finding everything *but* the horror enjoyable :-P.
May 15, 2025 at 4:07 PM
Maybe but TBH personally i liked its adventure game mechanics where you have to find stuff and use/combine them in the map more than the combat/guns (which were clunky anyway, the game isn't really a shooter) or the enemies (which at some point become more of an annoying PITA).
May 15, 2025 at 4:03 PM
FWIW depending on what part of the codebase you work on "what if we do a bunch of raycasts" can sound like a threat :-P
May 12, 2025 at 2:55 PM
He also made this in 2002 which i like a bit more myself but aside from the use of stencil shadows, it is much less Doom3-y: www.youtube.com/watch?v=5teG...
Squish by AND | 64k intro (720p demoscene demo)
YouTube video by Demoscene High-Quality Videos (Annikras)
www.youtube.com
May 9, 2025 at 8:17 AM
The Doom 3 comparison is apt considering the lead programmer in Kreed (Dmitry "AND" Andreev) made this 64K intro in 2003 that got 1st place in the Assembly demoparty :-P : www.youtube.com/watch?v=HtJv...
Zoom 3 by AND | 64k intro (FullHD 1080p HQ demoscene demo)
YouTube video by Demoscene High-Quality Videos (Annikras)
www.youtube.com
May 9, 2025 at 8:16 AM
Mainly yes, after all i need to learn what an item does only once but locate it in the inventory multiple times and browse the inventory more often than trying to find info about specific items. Showing stats is useful of course but in M&M's case it is more of a game design decision than a UX one.
May 5, 2025 at 10:45 AM
The games with awful inventory UIs were older games like the gold box series (but those had atrocious UIs in general). A special case (that i'm aware of), Wasteland's UI was questionable (not the worst, not the best) but was elevated by its keyboard macro system, which IMO worked around its issues.
May 2, 2025 at 8:17 PM