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balderdragonslayer.bsky.social
B A L D E R
@balderdragonslayer.bsky.social
Jocke "Balder" Häggström.
If you preach hate, then expect hate. Nazi punks, fuck off!
Senior Tech Art at She Was Such A Good Horse.
Developer of PURIFIED and CRUST.
Previously 1/8 of ULTRA ULTRA, shipped ECHO.

balderdragonslayer.carrd.co/
Malmö, Sweden
As someone else suggested, you could write them to a stencil and exclude them if they break reflections, but shuffling queues around is cheaper!
November 29, 2025 at 9:25 AM
You would still write them to the depth buffer, potentially fixing any reflection issues. But that depends on how the reflections work 👀
November 29, 2025 at 9:23 AM
Depending on what engine you're using the approach would be different. But in something like unity you would change the AO to run on opaque geometry, then the particles you can shift around using the render queue.
November 29, 2025 at 9:23 AM
I'd just render particles after AO I think!
Can still do alpha test and depth test like now and no need to fiddle with exclusions.
November 27, 2025 at 7:41 PM
Unfiltered goes extremely hard 🔥
November 25, 2025 at 1:52 PM
Haha, took almost a month to work through all the chocolate! ☠️🍫
November 25, 2025 at 1:03 PM
Thank you, I hope you enjoy it, man! 🦾
November 24, 2025 at 4:26 PM
Who's that handsome lad with the Dreamcast bag???? 🔥🔥🔥
November 24, 2025 at 4:25 PM
Thank you so much, Zach, I'm glad you like it! 🤗
November 22, 2025 at 6:34 PM
Reposted by B A L D E R
snake, have you wishlisted the game on steam yet? 👀
BOMBSHELL BLITZ on Steam
BOMBSHELL BLITZ is an explosive twin-stick tank shooter with minor roguelite elements. Upgrade your tank and ace your combat exams to impress your cute supervisors with the highest scores you can!
store.steampowered.com
November 21, 2025 at 6:20 PM