balksalt.bsky.social
@balksalt.bsky.social
Game, comics, and music dev.
Love love devil fetus! Legit got me back into collecting blu rays, good score you have there
November 3, 2025 at 2:12 AM
Wow!! Big fan of your work Mantron! Hi!
October 30, 2025 at 3:56 PM
Ty!
October 30, 2025 at 10:39 AM
It's a bite-sized fps that's releasing for the holiday(october 31)! Should go live after I get home from work, eastern standard time.
October 30, 2025 at 10:39 AM
I will have to check it out later tonight. There was another engine that caught my interest called Overload, joined the discord, and there's only 260 members. Seems kinda decent
July 3, 2025 at 11:04 PM
:^) few of words, less than 300 letters.
What engine have you been working with because im really interested in how you're getting that unique 2000s flair?
July 3, 2025 at 10:41 PM
One step away from shovelware and can go on further with my dilemmas and connections to rpgmaker and blue-collar. But im a man of few words.
Also the creator to efpse is in development for a beefed out version/backwards compatible and is semi-formally announced.
Thanks for giving me a chance!!
July 3, 2025 at 9:56 PM
Ty! Kinda the main reason im not building it in zdoom -- even though there are a few standouts, they all specifically feel doom. It's being built in efpse ce with a lot of scripts and states firing under the hood.
July 3, 2025 at 9:36 PM
The idea is to slow things down a little, take in the sites, explore around, breathe some smog from the still ocean.
The first gun(pistol), received is a single shot and is very purposefully chosen that way. Feel that click and dodge that projectile gak. I want every weapon to feel like an upgrade
June 27, 2025 at 5:15 PM