Walk right past you trick... The guard will notice you, and he also isn't nearly as "invisible" as Garret is. There's another one with a lady MC called Thief2X I'm trying to get a hold of so I can compare all 3 approaches to the varying levels of sneeki skill. She is just a merchant to start!
February 22, 2025 at 7:45 AM
Walk right past you trick... The guard will notice you, and he also isn't nearly as "invisible" as Garret is. There's another one with a lady MC called Thief2X I'm trying to get a hold of so I can compare all 3 approaches to the varying levels of sneeki skill. She is just a merchant to start!
Yeah! Garret would be like a superhero in the Shadowdark, basically is in The City as is I guess, lol, have you played/seen the fan mod "Black Parade"? The MC is just a guy, pretty sneeki but not Keeper trained level of sneeki, like if you pull the stand in the shadows and let the guard...
February 22, 2025 at 7:43 AM
Yeah! Garret would be like a superhero in the Shadowdark, basically is in The City as is I guess, lol, have you played/seen the fan mod "Black Parade"? The MC is just a guy, pretty sneeki but not Keeper trained level of sneeki, like if you pull the stand in the shadows and let the guard...
Might be a requirement, but as for the mechanics specifically I have an idea of combining noise level with light level, which may enable it to work with a minimal amount of reliance on dice rolls, but this might require the use of minis, I'm still brainstorming, lol.
February 22, 2025 at 7:39 AM
Might be a requirement, but as for the mechanics specifically I have an idea of combining noise level with light level, which may enable it to work with a minimal amount of reliance on dice rolls, but this might require the use of minis, I'm still brainstorming, lol.
That, my friend, is the main challenge holding me back tbh, because I want to make something concise, and simple, the Kelsey Dionne way, y'know, but it also has to be really, idk what word I'm looking for, but it needs to evoke that "cling to the shadows" vibe. I'm thinking that "keeper" training...
February 22, 2025 at 7:36 AM
That, my friend, is the main challenge holding me back tbh, because I want to make something concise, and simple, the Kelsey Dionne way, y'know, but it also has to be really, idk what word I'm looking for, but it needs to evoke that "cling to the shadows" vibe. I'm thinking that "keeper" training...
Into it's own thing, but also instantly recognizable to anybody who has played the finest stealth simulator games ever created, what was that.... Erm, must've been rats.
February 21, 2025 at 10:38 PM
Into it's own thing, but also instantly recognizable to anybody who has played the finest stealth simulator games ever created, what was that.... Erm, must've been rats.
The really convenient thing about "Thief" as a setting is that approx 80-90% of the names are generic as hell, The City, The Pagans, the Keepers, etc, etc, and I don't think there is a single "cannon" map of The City, so I can do whatever I want with any of that, and that's nice, I wanna make it...
February 21, 2025 at 10:37 PM
The really convenient thing about "Thief" as a setting is that approx 80-90% of the names are generic as hell, The City, The Pagans, the Keepers, etc, etc, and I don't think there is a single "cannon" map of The City, so I can do whatever I want with any of that, and that's nice, I wanna make it...
Like if Conan, or similar characters, have to rough it in the badlands there's some narrative purpose behind the author detailing this, but when you're playing, say BECMI, even just camping is life or death in most places until you're at least 8-10th level.
February 18, 2025 at 10:50 PM
Like if Conan, or similar characters, have to rough it in the badlands there's some narrative purpose behind the author detailing this, but when you're playing, say BECMI, even just camping is life or death in most places until you're at least 8-10th level.
Yes, much of (if not most of) the fiction that inspired TTRPGs is very much a power fantasy, and to some extent almost any type of "escapist fantasy" will be that, to an extent, but the things left out of stories like Conan, are the everyday realities that player characters still have to deal with
February 18, 2025 at 10:48 PM
Yes, much of (if not most of) the fiction that inspired TTRPGs is very much a power fantasy, and to some extent almost any type of "escapist fantasy" will be that, to an extent, but the things left out of stories like Conan, are the everyday realities that player characters still have to deal with
I think you're right on the head of the nail with that; the idea of "manifest destiny" and that pioneer "spirit" has left an indelible mark on almost everything in US media, from books/films to gaming. If there are games from other cultural perspectives I too would like to see them.
February 18, 2025 at 10:45 PM
I think you're right on the head of the nail with that; the idea of "manifest destiny" and that pioneer "spirit" has left an indelible mark on almost everything in US media, from books/films to gaming. If there are games from other cultural perspectives I too would like to see them.
It is absolutely wild to see them act so brazenly in admitting to embracing hard/soft spectacle, but it is truly infuriating that people will hear this and just take a gulp of lite beer before murmuring "hell yeah" in response. The snake oil salesmen admit it's snake oil, and people still buy it.
February 18, 2025 at 5:44 AM
It is absolutely wild to see them act so brazenly in admitting to embracing hard/soft spectacle, but it is truly infuriating that people will hear this and just take a gulp of lite beer before murmuring "hell yeah" in response. The snake oil salesmen admit it's snake oil, and people still buy it.
For me, it's taking a page or two from theorists like, say, Kropotkin, Mutual Aid provides an adequate alternative to the traditional model of history where "Great Men" drive events, and even focuses on the realities of peasants in Medieval Europe, something most history texts tend to neglect.
February 18, 2025 at 5:28 AM
For me, it's taking a page or two from theorists like, say, Kropotkin, Mutual Aid provides an adequate alternative to the traditional model of history where "Great Men" drive events, and even focuses on the realities of peasants in Medieval Europe, something most history texts tend to neglect.
To make it in a gritty and unforgiving world, this is much more relatable to anybody's IRL experiences than the tendency for fantasy RPGs today where even a 1st level character is a badass, and way more powerful than probably at least 60% of the population, in setting. So what's a leftist to do...?
February 18, 2025 at 5:23 AM
To make it in a gritty and unforgiving world, this is much more relatable to anybody's IRL experiences than the tendency for fantasy RPGs today where even a 1st level character is a badass, and way more powerful than probably at least 60% of the population, in setting. So what's a leftist to do...?
But anyway, one reason why I like the "OSR" vibe so much, despite many a CHUD also feeling drawn to it, is that, perhaps ironically, it relies much less upon the lense of heroics; take an actual "old school" game like BECMI D&D, the average adventurer is just a punk really, somebody who is trying...
February 18, 2025 at 5:20 AM
But anyway, one reason why I like the "OSR" vibe so much, despite many a CHUD also feeling drawn to it, is that, perhaps ironically, it relies much less upon the lense of heroics; take an actual "old school" game like BECMI D&D, the average adventurer is just a punk really, somebody who is trying...
The solution is, ofc, to track down a physical copy, or two, because I know somebody who well deserves her own copy, and she actually provided my first taste of the TW setting via the 3.5(ish) sourcebook. Idk why I've waited this long to check out the fiction but it is already engaging...
February 18, 2025 at 5:09 AM
The solution is, ofc, to track down a physical copy, or two, because I know somebody who well deserves her own copy, and she actually provided my first taste of the TW setting via the 3.5(ish) sourcebook. Idk why I've waited this long to check out the fiction but it is already engaging...