Bananaft
bananaft.bsky.social
Bananaft
@bananaft.bsky.social
Graphics programmer, tech artist, gamedev, and very glad to see you.
December 10, 2025 at 6:39 PM
Типа usb
November 21, 2025 at 8:01 PM
Это похоже на пастрейсинг и показывает сколько раз луч отражается прежде чем узнать финальный результат.
November 19, 2025 at 1:02 PM
accidental Die Antwoord
November 13, 2025 at 3:59 PM
One of us could be John Carpenter, now, each one puts a drop of blood into a petri dish...
November 2, 2025 at 7:19 AM
Lava planet where you have to jump around some mountain grabbing on stuff had me killed dozens of times. Islands that float and sink. Dinosaurs, but at least you can play with them and lure them away from your path. While platforming have to be done precisely as dev intended.
October 25, 2025 at 6:35 PM
Pls make easy mode. I wanted to show it to my kids, then I played the demo, and found it too hardcore for this chill looks.
October 25, 2025 at 6:06 PM
I was not ready for that scale. Really cool.
October 23, 2025 at 4:21 PM
Where do I sign up for alphatesting?
October 6, 2025 at 11:51 PM
Your game now looks good enough to let go the outline. :D
October 5, 2025 at 9:14 PM
14 minutes reload time though
October 2, 2025 at 7:50 PM
its not that noticeable. Check out this part (from 18 minutes) and pay attention to where the sun and shadows are. I don't have a more modern examples, but I'm sure lots of games are guilty of this. Because low sun is super hard from both technical and artistic point.
youtu.be/snSbguhHCic?...
Rise of the Tomb Raider Walkthrough Gameplay Part 1 - Intro (2015)
YouTube video by theRadBrad
youtu.be
October 1, 2025 at 4:43 PM
That's why many game have separate visual sun and lighting sun.
October 1, 2025 at 3:54 PM
i have an itch to write my own text editor. This looks super nice.
September 30, 2025 at 11:23 PM
ok, better comparsion would be a flat mesh with tree outline like 10 triangles.
September 21, 2025 at 6:00 PM