BarkBlade Games
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barkblade.bsky.social
BarkBlade Games
@barkblade.bsky.social
A dream by @lfsandrin.bsky.social that yearns for reality. One day, a studio that will make your next cult classic. For now, just a pup with a stick and a guy with a keyboard.
Day 3 Update:

Took a break yesterday hence no update, but today I got a pretty cool video for you all to check out instead of meme gifs!

Boat now can now accelerate, reverse and turn, and you can control the camera + switch between three different perspectives! Boat Game is officially playable!
December 14, 2025 at 10:55 PM
Day 2 Update:

It's all about boats baby! No trains today, just boats and boats and boats.

I spent most of te day working with the UE5 water plug-in and buoyancy and oh buoy there were some quirks so come aboard and strap in for some choppy water
a group of men are dancing in front of a boat and one of them says i 'm on a boat .
ALT: a group of men are dancing in front of a boat and one of them says i 'm on a boat .
media.tenor.com
December 11, 2025 at 6:56 PM
Day 1 Update:

I treated this day mostly like the first day at a game dev job, so I won't have any cool videos or screen to share, but hey if you stick around I promise I'll share a cute photo of my dog at the end, cool?
a man says i 'd make that deal while wearing a white shirt
ALT: a man says i 'd make that deal while wearing a white shirt
media.tenor.com
December 10, 2025 at 9:01 PM
Throughout the rest of December, I'll be working on two game projects to test my ability as a developer. These two projects are:

SRX: A 2D game made in GameMaker about a dog and a train.

PLP: A 3D game made in UE5 involving boats, packages, and relationships.

I'll be posting updates each day.
December 8, 2025 at 10:50 PM
Hello World.

This is the beginning.

Though I don't know the end, I do have hope that this is the first step that will propel me forward through the trials I have laid out for myself.

Which is very flowery way of saying, oh man, I really have no idea what I'm doing, but here we go!
December 8, 2025 at 10:24 PM