Currently with DeepMind. Formerly Bullfrog, Big Blue Box, Lionhead, No Man's Sky.
Co-creator of Dungeon Keeper and Fable.
Billionaire playboy. Pathological liar.
- Component-like. Generic root node, component nodes directly under, accessed via node path.
- Inheritance + module nodes. Root node is specific type, with members to assign sub module nodes.
- etc
#godot #gamedev
Sure, you can emulate it using nodes, but a proper component system is more than just nodes-with-children, and filling those gaps is tricky.
#godot #gamedev
www.youtube.com/watch?v=EahH...
www.youtube.com/watch?v=EahH...
Most tutorials assume you’re creating a business web app. “Obviously you want to use MVC/MVVM/Reactive/DI/Providers/Notifiers/State management.”
No, I just want to hook up a few buttons to some data structures, thanks.
Most tutorials assume you’re creating a business web app. “Obviously you want to use MVC/MVVM/Reactive/DI/Providers/Notifiers/State management.”
No, I just want to hook up a few buttons to some data structures, thanks.
github.com/floooh/sokol
#gamdev
github.com/floooh/sokol
#gamdev
blog.simoncarter.me/blog/emacs-e...
#emacs #evil
blog.simoncarter.me/blog/emacs-e...
#emacs #evil
godotengine.org/article/dev-...
Looking forward to not having to support my hacked together workaround - though it still works if you need a solution in the meantime:
github.com/bbbscarter/G...
#godotengine #godot
godotengine.org/article/dev-...
Looking forward to not having to support my hacked together workaround - though it still works if you need a solution in the meantime:
github.com/bbbscarter/G...
#godotengine #godot