hardcore nuzlockes are the best way to play pokemon
without a structure that gives you an actual game over and resets the run, it's only systems that are learned, not games
without a structure that gives you an actual game over and resets the run, it's only systems that are learned, not games
SMT is harder if you don't grind in both, still not hard though
SMT is harder if you don't grind in both, still not hard though
Adding complexity and extra systems is easy, making complexity matter is what makes an actually engaging gameplay experience.
Adding complexity and extra systems is easy, making complexity matter is what makes an actually engaging gameplay experience.
Once you force a structure by having level caps, stronger trainer teams, having fewer pokemon and having a lose state..
It forces you to engage with all of the game
Once you force a structure by having level caps, stronger trainer teams, having fewer pokemon and having a lose state..
It forces you to engage with all of the game
Don't think it's even close to any of the Etrian Odyssey games, it just has more bloat.
Don't think it's even close to any of the Etrian Odyssey games, it just has more bloat.
But even though it became a lot less engaging as soon as I had access to those I still like it
But even though it became a lot less engaging as soon as I had access to those I still like it
In a game with this much RNG, that's an insane mechanic to have.
In a game with this much RNG, that's an insane mechanic to have.
Poison didn't land? Just reset.
Enemy isn't stunned at the start of the fight? Reset. You can't burst the enemy down? Run and crit the enemy to re-engage, their lowered HP is kept between encounters. You attacked an enemy and they got unstunned? ...Reset
This game...
Poison didn't land? Just reset.
Enemy isn't stunned at the start of the fight? Reset. You can't burst the enemy down? Run and crit the enemy to re-engage, their lowered HP is kept between encounters. You attacked an enemy and they got unstunned? ...Reset
This game...
All of these strategies don't even make the game slower, since resets happen really quick.
The game even encourages it by giving you bonuses if you finish the fight without taking damage
All of these strategies don't even make the game slower, since resets happen really quick.
The game even encourages it by giving you bonuses if you finish the fight without taking damage
But even if they weren't, battle rank going up a bit is okay since you get the final tier of weapons & armour for it.
But even if they weren't, battle rank going up a bit is okay since you get the final tier of weapons & armour for it.
A pick your poison kinda deal.
Maybe Emerald Beyond doesn't have those kinds of fights 🤞
A pick your poison kinda deal.
Maybe Emerald Beyond doesn't have those kinds of fights 🤞
Assuming high acuity, repeated stun attempts and some damage doesn't just make it probable again, haven't played Emerald Beyond enough to know
Assuming high acuity, repeated stun attempts and some damage doesn't just make it probable again, haven't played Emerald Beyond enough to know
Would have to test more.
Would have to test more.