Becky Colley, UX Designer
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beckycolley.bsky.social
Becky Colley, UX Designer
@beckycolley.bsky.social
Lead UX Consultant. Woman in STEM. Adobe UX Designer to Watch. I like exploring places, befriending dogs, and solving problems. Here to chat about work stuff but views all mine. Manchester, UK 📍
I think the power is: This person loves/d me and I should love myself.
October 28, 2025 at 9:28 AM
Thanks to the speakers I managed to catch: Eva Horvathova, Nicola Hancock, Gianna MacKenzie, Keith Allan, and @heydonworks.com.

p.s. Justice Digital are currently hiring Interaction (UX) Designers www.jobtrain.co.uk/justicedigit...

#UXJobs #TechJobs
Interaction Designer:National
www.jobtrain.co.uk
October 24, 2025 at 8:56 AM
3. To help generate ideas for solving problems, it can be useful to flip them on their head and think about the WORST thing you could do. Then do the opposite.

🧵
October 24, 2025 at 8:56 AM
2. User research participants may cry. And so might you. That is often the correct human response. It shows you care.

🧵
October 24, 2025 at 8:56 AM
Maybe we should start drinking out of a hip flask 🌝
October 24, 2025 at 8:14 AM
Challenge yourself and your biases.

If a woman has been in her role for a while and hasn't been promoted, why?

Do you subconsciously apply the 'competence penalty' (women who use AI are seen as less competent than men doing the same, per HBR)?

How can you support colleagues and reports?

END!
October 15, 2025 at 10:15 AM
p.s. Blaming childcare/caring for others makes it women's problem rather than the systemic issue it really is.
October 15, 2025 at 10:15 AM
50% of women leave tech by age 35 and this costs up to £3.5 billion a year (2025 Lovelace Report). People assume this is because of caring responsibilities but it's also because of lack of pay parity. So pay women equally, allowing us financial independence and the freedom to have choices.
October 15, 2025 at 10:15 AM
If you're in a position of allocating work and/or people, do it fairly. Give women the opportunity to develop and progress. We need the right projects to grow skills and gather evidence that we're worthy of promotion, when it comes to that (and if we want that).
October 15, 2025 at 10:15 AM
First thing's first. We've come a long way, but we're not done. And we're tired.

We want progress but we need to protect our wellbeing and our energy. It can help to do small things consistently rather than trying to change everything at once.
October 15, 2025 at 10:15 AM
Final thought: I'm glad this finished with a musician's perspective. But the ending was weird.
October 9, 2025 at 7:33 PM
The stats weren't quite right* but it's true that there are higher numbers of neurodivergent people in tech: 30% of us, compared to the typical population estimate of 15-20%.

*This miniseries is from 2022 so we could have updated numbers in 2025
October 8, 2025 at 9:37 PM
We will all identify with the character who is proud to create a "pure" product — before it's increasingly diluted to keep everyone happy 🤡
October 8, 2025 at 7:12 PM
I like that each episode is from a different character's perspective. It really helps you understand why their priorities are what they are. Too often in reality, we get 10 seconds to share and appreciate that context.
October 8, 2025 at 7:08 PM
People who don't work in tech, who think it's easy, should watch this to understand the hundreds of problems we solve every day. How X impacts Y. Why this is a quick solution, but that one's better. The compromises that are made and why. And why other things aren't budged on.
October 8, 2025 at 6:01 PM
I'm being unfair, because Spotify was launched in 2008, but the design repeatedly referred to as "beautiful" is amusing in 2025. Times have changed, let's say.

It was the work of @rsms.me, who shared his process here: rsms.me/work/spotify/ (and tbf he calls himself "more architect than artist").
Spotify
Summary of my work with Figma
rsms.me
October 8, 2025 at 5:48 PM
This stereotypical portrayal of a tech office full of young white men throwing paper planes, delivering drinks on remote control cars, and having play fights is tired... but not totally inaccurate.
October 8, 2025 at 5:41 PM
People in tech are often considered disruptors and we can be. But most of the time we're problem solvers. Daniel Ek wasn't ruining the music business — times were already changing and his idea benefitted consumers, artists and industry execs. Those against change are often fighting the wrong people.
October 8, 2025 at 5:36 PM