#Unity #gamedev #BekotaiziDiary 👀#9
(Not tested yet, but)
I added a preview for weapon stats with ability multipliers!
Comparing stats makes me grin. 👀
Testing tomorrow. Off to bed!
Good job today! 👀
#Unity #gamedev #BekotaiziDiary 👀#9
(Not tested yet, but)
I added a preview for weapon stats with ability multipliers!
Comparing stats makes me grin. 👀
Testing tomorrow. Off to bed!
Good job today! 👀
The hack-and-slash drop system is pretty much complete!
Since it’s Monday, let’s get to work and give it our best shot today!
Good job, everyone! 👀!!
The hack-and-slash drop system is pretty much complete!
Since it’s Monday, let’s get to work and give it our best shot today!
Good job, everyone! 👀!!
Currently working on the hack-and-slash system.
Implemented a loot system with random draws for abilities, including their types and ranks.
Status effects are not yet applied.
For now, using placeholder abilities.
Currently working on the hack-and-slash system.
Implemented a loot system with random draws for abilities, including their types and ranks.
Status effects are not yet applied.
For now, using placeholder abilities.
Working on a loot system for a hack-and-slash game, adding random abilities like attack boosts. Hoping to finish this week. At my game dev job, I'm getting used to the workplace and feeling confident.
Working on a loot system for a hack-and-slash game, adding random abilities like attack boosts. Hoping to finish this week. At my game dev job, I'm getting used to the workplace and feeling confident.