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bekotaizi.bsky.social
bekotaizi(ベコタイジ)
@bekotaizi.bsky.social

#Unity #gamedev #BekotaiziDiary 👀#9
(Not tested yet, but)
I added a preview for weapon stats with ability multipliers!
Comparing stats makes me grin. 👀
Testing tomorrow. Off to bed!
Good job today! 👀
December 13, 2024 at 2:45 PM
The party begins😤😤😤
December 13, 2024 at 11:54 AM
#Unity #gamedev #BekoTaiziDiary 👀# 8
The hack-and-slash drop system is pretty much complete!

Since it’s Monday, let’s get to work and give it our best shot today!
Good job, everyone! 👀!!
December 8, 2024 at 4:12 PM
#Unity #gamedev #BekoTaijiDiary 👀 #6**
Currently working on the hack-and-slash system.

Implemented a loot system with random draws for abilities, including their types and ranks.
Status effects are not yet applied.

For now, using placeholder abilities.
December 4, 2024 at 3:33 PM
#Unity #gamedev #BekoDevDiary _5👀

Working on a loot system for a hack-and-slash game, adding random abilities like attack boosts. Hoping to finish this week. At my game dev job, I'm getting used to the workplace and feeling confident.
December 3, 2024 at 1:53 PM
#Unity #gamedev
**Dev Log**
(Bugs here and there…)
The game’s finally shaping up in a way I’m happy with.

Next: adding RPG elements like gear and skill trees. Goal: finish by December.

But the code’s a mess—needs refactoring. 👀
December 1, 2024 at 10:41 AM
スタンミになりたい~~♪
October 19, 2024 at 5:55 PM
#gamedev

#indiegame

Geranium:Tale of Dawn's Desire
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t.co/Q9QC3WD9pE
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VRChat
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