Ben Ling
belinghy.bsky.social
Ben Ling
@belinghy.bsky.social
I make believable virtual characters at Electronic Arts | UBC PhD
Pinned
Sometimes DeepMimic isn't enough to track imperfect motion data robustly, e.g., clipping and ghost contacts between subject and objects.

In sirui-xu.github.io/InterMimic/ #CVPR2025, we present a method for learning from imperfect motion data, combining locomotion and object interaction.
InterMimic
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
sirui-xu.github.io
Sometimes DeepMimic isn't enough to track imperfect motion data robustly, e.g., clipping and ghost contacts between subject and objects.

In sirui-xu.github.io/InterMimic/ #CVPR2025, we present a method for learning from imperfect motion data, combining locomotion and object interaction.
InterMimic
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
sirui-xu.github.io
February 28, 2025 at 10:03 PM
Manually fixing broken multiplayer interaction animations is challenging. One of the main benefits of physics-based motion cleanup is that it is straightforward to extend to multiplayer—env code requires minimal modification, training code is unchanged, but training does take longer.
February 6, 2025 at 7:40 PM
In character animation, animators often want to retain as much of the original motion as possible while fixing the motion artifacts, like sliding and clipping. Physics-based motion imitation systems like DeepMimic is very good at automatically detecting and removing these artifacts.
February 1, 2025 at 9:55 PM
Quantifying motion quality is challenging, often subjective. While physics simulations don’t solve all problems, they offer a way to objectively improve quality by reducing physically implausible motions, for example:
January 28, 2025 at 11:31 PM