Betshet
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betshet.bsky.social
Betshet
@betshet.bsky.social
Game programmer & designer
Manga & art enthusiast
Banner and pfp by @taplaos.bsky.social
Actually this made me want to re-read some of Fujichika's previous works
I kinda forgot how good "I'm in Love With the Older Girl Next Door"
It's lot more introspective than I remembered, it's not a typical romcom at all
There are these quiet moments in it that have so much weight
January 17, 2026 at 8:47 PM
Started reading Supervillain Boy, by Koume Fujichika (author of The Girl I Like Forgot Her Glasses)

It's kind of awesome? It immediately grabbed me, and I was surprised by how dark it can be at points

The characters in Fujichika's works are always super endearing, especially the very chuuni protag
January 17, 2026 at 7:40 PM
Twitter down
January 16, 2026 at 3:21 PM
Hello #portfolioday !
I'm Betshet, a french programmer & game designer.
I'm currently taking a year off work to study game design at GOBELINS Paris, but you can contact me about any small projects or game jams!

betshet.itch.io
January 13, 2026 at 11:00 PM
I still recommand you play Flynn: Son of Crimson, it's not a bad game at all. It's worth it just for the pixel art, honestly.

There are some good ideas in the game, I like the Scourge invasions, there's some pretty great levels, especially in the ice region and at the very end of the game.
January 2, 2026 at 4:04 PM
This game was lovingly made, that's plain to see, but I wish it did something, anything, to make it.. weirder, more complex, grander, deeper, harsher, I wish it built on ideas instead of throwing them, deviated from its plot, I wish it had growth, characters, ANYTHING to make it more interesting
January 2, 2026 at 4:04 PM
It's complicated, because I really wanted to like this game, it feels great, it looks great, but overall, it's just... not very exciting, or novel, or original, or... interesting.

And that pains me to say, because it does look like a lot of effort went into it! It's incredibly polished!
January 2, 2026 at 4:04 PM
Some levels have multiple exits, but that's barely a mechanic since the alternate exits aren't hidden, and the keys aren't either, you just get them from quests.

There are secret treasures that are "hidden", but almost none of them required more than just looking at your screen to find them.
January 2, 2026 at 4:04 PM
The gimmicks are barely developped, and get dropped as soon as you switch environments.

The plot is paper-thin and full of tropes, Flynn is the son of the hero, inherited a great power, must protect the world against the evil bad guy who wants to destroy it, etc etc
January 2, 2026 at 4:04 PM
There are combos you can do, but they all involve just mashing the same button you're been mashing since the start of the game, only in different directions.

You enter a level, push a box, hit buttons, wail on goblins, and repeat for the entire game, sometimes with a little gimmick thrown in.
January 2, 2026 at 4:04 PM
There's no twist, no gimmick, no depth, no complexity, nothing beyond the bare minimum in terms of game design and plot.

You unlock new abilities, but those new abilities barely change anything about the combat most of the time, it's still just "wail on enemies until they die"
January 2, 2026 at 4:04 PM
Overall, Flynn feels good to play, looks and sounds gorgeous, and the moment-to-moment gameplay is great.

So why does it all feel so bland and forgettable?

In my opinion, Flynn commits a pretty severe crime of game design : it's just not very interesting.
January 2, 2026 at 4:04 PM
Combat feels great, Flynn starts with a very basic moveset, but gains abilities as the game progresses.
It feels pretty satisfying to wail on enemies and chain combos together.

Level design is pretty good, but unremarkable until the very end of the game, where it gets interesting and challenging.
January 2, 2026 at 4:04 PM
The environments are varied, even if they are a little obvious (water level, desert level, ice level...), and there is good enemy variety as well, even though the basic gobelins appear a little too often.

The bosses are all really good too, that was a highlight.
January 2, 2026 at 4:04 PM
Let's start by the positive.

Flynn is a gorgeous game. The pixel art and animations are astounding, every movement, every attack, the particles, backgrounds, platforms, it's all so so so pretty.

The character designs, lighting, UI, and even the music are all incredible, Flynn is a joy to look at.
January 2, 2026 at 4:04 PM
Which is why it's difficult for me to recommand Floppy Knights, when to me Dungeon Drafters is better in pretty much every way.

Floppy Knights is not bad, but it lacks imagination and originality, feels afraid to go all-in on its own concepts, and gets boring a little too quickly.
December 28, 2025 at 1:46 AM
Honestly my biggest problem with Floppy Knights is that I've played a game called Dungeon Drafters before, and it does pretty much EVERYTHING better

It has more cards, better synergies & combos, more enemy variety, status effects, terrain...
AND it also has dungeon crawling and rogue-like elements
December 28, 2025 at 1:46 AM
The gameplay is pretty slow, and the randomness of the deckbuilder causes friction with the strategy of the TRPG
It felt like sometimes I just had a bad draw and lost 30 minutes of my time because of it

And since the progression is very linear I couldn't just do something else for a while instead
December 28, 2025 at 1:46 AM
The story is charming, but also very shallow, after a while I was just grinding the levels for the sake of completing the game, and not really because I wanted to see more of it

There's a ton of challenges and bonus levels, but I was honestly forcing myself to play them at some point
December 28, 2025 at 1:46 AM
The issue is that it really doesn't take advantage of either the TRPG or the deckbuilder parts of its gameplay

For a good TRPG, you gotta have more monster variety, more terrain variation, more strategy

For a good deckbuilder, you need more synergies, a bigger card pool, more combos and decks
December 28, 2025 at 1:46 AM
SPOILERS FOR ONE PIECE CH.1170

I've always loved the way Oda renders light and shadow
You can see it a lot whenever Kizaru and Enel appears, but look at those ink-black shadows on Loki's cape and back, contrasted with the pure white of the lightning, which seems to shatter Harald's body in pieces
December 27, 2025 at 5:05 PM
My 3+ yo notebook (part 5)

I used a LOT of space to take notes about Blue Prince.

I've already talked about Blue Prince when I finished it after more than 200 hours of playtime, and there are too many pages of notes to post them individually.
December 25, 2025 at 11:37 AM
It's a great concept, unfortunately it does mean that the game is incredibly obtuse and hard to interact with.
It feels like talking to a wall, you will spend hours trying to extract shreds of information from this game, and ultimately I couldn't do it.
December 25, 2025 at 11:20 AM
My 3+ yo notebook (part 4)

Another puzzle game, Ginger, which I will admit, defeated me. I never managed to crack it.

The only thing Ginger gives you is a dictionary written in an unknown langage, and the ability to make sounds with a mouth and tongue.

store.steampowered.com/app/3418910/...
December 25, 2025 at 11:20 AM
Most crafting games don't go hard enough in the crafting tree, I want to make a game that goes FULL HOG in the different crafting systems, with really complex multi-step recipes that take hours to complete, and that leans hard into magic, runes and alchemy.
December 25, 2025 at 11:03 AM