Manga & art enthusiast
Banner and pfp by @taplaos.bsky.social
I kinda forgot how good "I'm in Love With the Older Girl Next Door"
It's lot more introspective than I remembered, it's not a typical romcom at all
There are these quiet moments in it that have so much weight
I kinda forgot how good "I'm in Love With the Older Girl Next Door"
It's lot more introspective than I remembered, it's not a typical romcom at all
There are these quiet moments in it that have so much weight
It's kind of awesome? It immediately grabbed me, and I was surprised by how dark it can be at points
The characters in Fujichika's works are always super endearing, especially the very chuuni protag
It's kind of awesome? It immediately grabbed me, and I was surprised by how dark it can be at points
The characters in Fujichika's works are always super endearing, especially the very chuuni protag
I'm Betshet, a french programmer & game designer.
I'm currently taking a year off work to study game design at GOBELINS Paris, but you can contact me about any small projects or game jams!
betshet.itch.io
I'm Betshet, a french programmer & game designer.
I'm currently taking a year off work to study game design at GOBELINS Paris, but you can contact me about any small projects or game jams!
betshet.itch.io
There are some good ideas in the game, I like the Scourge invasions, there's some pretty great levels, especially in the ice region and at the very end of the game.
There are some good ideas in the game, I like the Scourge invasions, there's some pretty great levels, especially in the ice region and at the very end of the game.
And that pains me to say, because it does look like a lot of effort went into it! It's incredibly polished!
And that pains me to say, because it does look like a lot of effort went into it! It's incredibly polished!
There are secret treasures that are "hidden", but almost none of them required more than just looking at your screen to find them.
There are secret treasures that are "hidden", but almost none of them required more than just looking at your screen to find them.
The plot is paper-thin and full of tropes, Flynn is the son of the hero, inherited a great power, must protect the world against the evil bad guy who wants to destroy it, etc etc
The plot is paper-thin and full of tropes, Flynn is the son of the hero, inherited a great power, must protect the world against the evil bad guy who wants to destroy it, etc etc
You enter a level, push a box, hit buttons, wail on goblins, and repeat for the entire game, sometimes with a little gimmick thrown in.
You enter a level, push a box, hit buttons, wail on goblins, and repeat for the entire game, sometimes with a little gimmick thrown in.
You unlock new abilities, but those new abilities barely change anything about the combat most of the time, it's still just "wail on enemies until they die"
You unlock new abilities, but those new abilities barely change anything about the combat most of the time, it's still just "wail on enemies until they die"
So why does it all feel so bland and forgettable?
In my opinion, Flynn commits a pretty severe crime of game design : it's just not very interesting.
So why does it all feel so bland and forgettable?
In my opinion, Flynn commits a pretty severe crime of game design : it's just not very interesting.
It feels pretty satisfying to wail on enemies and chain combos together.
Level design is pretty good, but unremarkable until the very end of the game, where it gets interesting and challenging.
It feels pretty satisfying to wail on enemies and chain combos together.
Level design is pretty good, but unremarkable until the very end of the game, where it gets interesting and challenging.
The bosses are all really good too, that was a highlight.
The bosses are all really good too, that was a highlight.
Flynn is a gorgeous game. The pixel art and animations are astounding, every movement, every attack, the particles, backgrounds, platforms, it's all so so so pretty.
The character designs, lighting, UI, and even the music are all incredible, Flynn is a joy to look at.
Flynn is a gorgeous game. The pixel art and animations are astounding, every movement, every attack, the particles, backgrounds, platforms, it's all so so so pretty.
The character designs, lighting, UI, and even the music are all incredible, Flynn is a joy to look at.
Floppy Knights is not bad, but it lacks imagination and originality, feels afraid to go all-in on its own concepts, and gets boring a little too quickly.
Floppy Knights is not bad, but it lacks imagination and originality, feels afraid to go all-in on its own concepts, and gets boring a little too quickly.
It has more cards, better synergies & combos, more enemy variety, status effects, terrain...
AND it also has dungeon crawling and rogue-like elements
It has more cards, better synergies & combos, more enemy variety, status effects, terrain...
AND it also has dungeon crawling and rogue-like elements
It felt like sometimes I just had a bad draw and lost 30 minutes of my time because of it
And since the progression is very linear I couldn't just do something else for a while instead
It felt like sometimes I just had a bad draw and lost 30 minutes of my time because of it
And since the progression is very linear I couldn't just do something else for a while instead
There's a ton of challenges and bonus levels, but I was honestly forcing myself to play them at some point
There's a ton of challenges and bonus levels, but I was honestly forcing myself to play them at some point
For a good TRPG, you gotta have more monster variety, more terrain variation, more strategy
For a good deckbuilder, you need more synergies, a bigger card pool, more combos and decks
For a good TRPG, you gotta have more monster variety, more terrain variation, more strategy
For a good deckbuilder, you need more synergies, a bigger card pool, more combos and decks
I've always loved the way Oda renders light and shadow
You can see it a lot whenever Kizaru and Enel appears, but look at those ink-black shadows on Loki's cape and back, contrasted with the pure white of the lightning, which seems to shatter Harald's body in pieces
I've always loved the way Oda renders light and shadow
You can see it a lot whenever Kizaru and Enel appears, but look at those ink-black shadows on Loki's cape and back, contrasted with the pure white of the lightning, which seems to shatter Harald's body in pieces
I used a LOT of space to take notes about Blue Prince.
I've already talked about Blue Prince when I finished it after more than 200 hours of playtime, and there are too many pages of notes to post them individually.
I used a LOT of space to take notes about Blue Prince.
I've already talked about Blue Prince when I finished it after more than 200 hours of playtime, and there are too many pages of notes to post them individually.
It feels like talking to a wall, you will spend hours trying to extract shreds of information from this game, and ultimately I couldn't do it.
It feels like talking to a wall, you will spend hours trying to extract shreds of information from this game, and ultimately I couldn't do it.
Another puzzle game, Ginger, which I will admit, defeated me. I never managed to crack it.
The only thing Ginger gives you is a dictionary written in an unknown langage, and the ability to make sounds with a mouth and tongue.
store.steampowered.com/app/3418910/...
Another puzzle game, Ginger, which I will admit, defeated me. I never managed to crack it.
The only thing Ginger gives you is a dictionary written in an unknown langage, and the ability to make sounds with a mouth and tongue.
store.steampowered.com/app/3418910/...