bevr-nz.bsky.social
@bevr-nz.bsky.social
Played around with generating UVs, and re-exporting the polygonal mesh for baking light with Cycles in blender. Also want to see how well LuxCore supports baking.
January 13, 2025 at 8:32 PM
Ported greedy meshing over from C++ to Rust.. this was a challenge to make fit. My programming world view is based around a dangerous, unsafe, 'just reach into memory and mess with it, bro' mental model that seems like the antithesis of the one rust requires me to employ.
January 13, 2025 at 8:32 PM
Adding more features to my @luxonis DepthAI integration into @godotengine. Here is on-device MobileNet identifying objects, along with RGB pointcloud projection, and sparse corner-points tracked with optical flow. Lots of UI switches to implement :/
January 13, 2025 at 8:32 PM
Spent a chunk of the weekend staring at Ceres solver example code and its starting to make sense, even to my math-challenged brain. I've fudged around the edges of a lot of problems when i probably should have been using something like this.
January 13, 2025 at 8:32 PM
Nostalgia? Sure sign of a misspent youth? Irrational exuberance? All of the above? So many questions.
January 13, 2025 at 8:31 PM
Judging by the long DHL tracking report, they had a wild ride on their way here to NZ, but the DepthAI Lite and DepthAI 4-camera FFC board arrived today. Keen to see how this little camera runs with my depth capture experiments. Thanks @Luxonis - you are the best!
January 13, 2025 at 8:31 PM
As someone who has suffered from chronic tidiness problems for many years, I feel quite happy to announce that I have joined the Clutterbot (@TryClutterbot) team as a developer. Building robots that do cool stuff with computer vision? Whats not to like?
January 13, 2025 at 8:31 PM
Wow, these new Macbook Pros.. Having lived through the last 30 years of computing history, its just really nice to see that someone, anyone - is punching Intel in the balls this hard. Thanks @Apple.
January 13, 2025 at 8:31 PM
Adding GLTF mesh load support, in addition to the older OpenGEX format I was using. Animation support is always the tricky bit, but hopefully all the pain I went through to load animated OpenGEX models will make life easier now.
January 13, 2025 at 8:31 PM
Today i joined the ranks of the vaccinated. I was hoping for a dizzying high combined with an unquenchable thirst for adrenochrome and reptilian metamorphasis but all i got was a sticking plaster on my arm and an information pamphlet :(
January 13, 2025 at 8:31 PM
Started doing some more work on my experimental Vulkan engine after a long hiatus. Debugging cubemaps for reflection/environment maps, and writing some supporting code for getting live, voxelised pointclouds into the engine with a @Luxonis DepthAI camera.
January 13, 2025 at 8:31 PM
Finally found some motivation/time to start playing around with computer vision / tracking again.. with my coffee-table buddy the @Luxonis OAK-D
January 13, 2025 at 8:31 PM
I've been helping my friends at @cryptovoxels out with build tooling, CI and C++ graphics code, on their #GodotEngine port. Almost feels like fun.
January 13, 2025 at 8:31 PM
Its weird to have feelings for a GPU, but this one got me a long way down the long road of graphics/VR development, Sadly, the magic smoke escaped, but at least it died doing what it loved, rendering triangles.
January 13, 2025 at 8:31 PM
Intel OneAPI/SYCL. anyone using this today for h264 encode/decode on Linux?
January 13, 2025 at 8:31 PM
I suppose I should say that I have resigned my role at @Collabora. There is no drama, it has been my privilege to help solve hard problems with such smart/good people, and I am proud to have driven open-source XR forward with my work on @MonadoXR.
January 13, 2025 at 8:31 PM
I'm not tweeting much these days, but I guess its tweetworthy that I met Gabe Newell and some of his family/friends at @eight360VR .. how often does stuff like that happen?

linkedin.com/posts/eight360…
Eight360 on LinkedIn: #doaflip #thefutureisnow #humblebrag #wgtntotheworld
When you do a startup it’s a big scary risk to take, and for a long time you can’t be sure if it’s gonna work out or if it’s all been a huge…
www.linkedin.com
January 13, 2025 at 8:31 PM
I am super-happy to announce that I am joining the @Collabora team. This means I get to work on Linux graphics and VR fulltime, which is kinda cool! Thanks @Collabora!
January 13, 2025 at 8:31 PM
Got the Vive working with my KVM/PCI passthrough setup now, this was a bit tricky due to the number of USB devices that need to be mapped, but once that was resolved with some config-file hackery SteamVR runs like a champ.
January 13, 2025 at 8:31 PM
Spent a good chunk of the day recompiling kernels and futzing around to get my Alienware EGPU to work with PCI passthrough to a VM. Transporting my whole dev rig just got a lot easier.
January 13, 2025 at 8:31 PM
Well, after a joyful 1-day honeymoon period, it looks like the new laptop isn't problem-free after all, sporadic freeze/crashes accompanied by powerplay-related log messages. @AMD this sadly fails to surprise me.
January 13, 2025 at 8:31 PM
Alienware 15 R4 w/RX570 seems almost completely functional out of the box under Fedora 28 (wifi works, trackpad works, graphics drivers work). Plus everything is upgradeable, the EGPU is great value, and build quality seems great. Thank you @Dell for making my life easy.
January 13, 2025 at 8:30 PM
Welp, that was LCA2019. Good times, old friends and new. Public speaking isnt really my thing, but If youre interested in my talk on Vulkan, VR and Linux, you can find it here:

youtube.com/watch?v=lZUCqG…
Doing it the Hard Way - Building a Vulkan VR Engine for Linux
Pete Black https://2019.linux.conf.au/schedule/presentation/118/ After becoming frustrated with the lack of support for Linux by the major graphics/game engine vendors, Pete set out to climb one of the steeper learning-curves in modern computing, and write his own Vulkan VR Engine. This talk will provide an overview of the current state of VR technology on Linux, information gained from first-hand experience developing with the Vulkan API, and share a developers journey from 'first-triangle' to some of the cool stuff the engine now supports, some of the doors that this work opened, and what the future holds. linux.conf.au is a conference about the Linux operating system, and all aspects of the thriving ecosystem of Free and Open Source Software that has grown up around it. Run since 1999, in a different Australian or New Zealand city each year, by a team of local volunteers, LCA invites more than 500 people to learn from the people who shape the future of Open Source. For more information on the conference see https://linux.conf.au/ #linux.conf.au #linux #foss #opensource
www.youtube.com
January 13, 2025 at 8:30 PM
Not sure if huge mistake, but, after many years comfortable in the knowledge that Macbook Pro is the only way to live, I have purchased a shiny new Alienware laptop for graphics development. @apple no support for @VulkanAPI has lost you a loyal customer.
January 13, 2025 at 8:30 PM
LCA2019 is looming. This is both exciting, as I don't make it to many of these events, and worrying, since I need to get on stage and talk about stuff. Be gentle with me, linux people.
January 13, 2025 at 8:30 PM