2) He proposes an activity to use in the classroom, in which students must redesign the popular game tic-tac-toe. Among important questions are: what would the new game look like? For what purpose? What rules would be part of it?
This month in Victory Points, the new essay column on Board Game Academics, Mel Gomez-Erickson discusses the inclusive nature of Blood on the Clocktower and its unique spin on social deduction: "Finding Safety in Blood on the Clocktower’s Community of Liars"
Make your voice heard in this year's BGA awards! Complete the poll (linked below) to tell us your favorites of the year. Only Game of the Year is required (fill in any others you have an opinion on).
Share your email address and you'll be entered to win a game.
This paper is fascinating because Hedge (U Illinois - Springfield) provides her reflections on the development and rationale for the activity as well as the challenges she faced and the lessons she learned that she can apply in future iterations of this course.
As we await for the second issue of Board Game Academics, we are highlighting some of the papers published in the first edition! In this first paper, Dr. Stephanie Hedge presents an assignment in which first-year writing students designed one-pager TTRPGs.