Ben Golus
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bgolus.bsky.social
Ben Golus
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
For those still reading... you know those pistol shrimp that can punch so fast it causes a sudden flash of light?

What causes that light has been debated for decades, and it’s likely more than one thing. One of those things might be Cherenkov radiation.
November 12, 2025 at 10:32 AM
In reality, nuclear radiation has no color. Even Cherenkov radiation isn’t actually a glow from the nuclear radiation itself. Rather it’s light coming from the water molecules that have been excited by the ejected neutrons as they fall back into a stable state.

Other materials glow different colors
November 12, 2025 at 10:32 AM
As for Uranium glass, the uranium oxide used as a coloring agent before we even knew about its radioactive quality, also happens to glow green under UV light! But it does not glow from its own radioactivity!
November 12, 2025 at 10:32 AM
But that green color isn‘t directly from the radiation at all. For Radium paints it’s because that was the only color of radioluminescent phosphor we knew how to make at the time.
November 12, 2025 at 10:32 AM
It’s because of Uranium glass and Radium paints.

These were common in the early days after the discovery of radiation, and they glowed green! These were the only radioactive things normal people every interacted with, so they equated nuclear radiation with that green glow.
November 12, 2025 at 10:32 AM
Almost every depiction of nuclear power in a power plant in popular media is green. And I think I blame The Simpsons for that. But why did the Simpsons use green?

I think I know why.
November 12, 2025 at 10:32 AM
At first I thought “no one thinks Cherenkov radiation is blue”, but then I realized I’ve literally had this argument with people IRL about the color of “nuclear radiation“. People who know what Cherenkov radiation is don’t think it’s green, but most people don’t know what Cherenkov radiation is.
November 12, 2025 at 10:32 AM
Yeah, Sony did have both the PlayStation 1 and PSOne on sale at the same time, but they were at least fundamentally the same console, just in different sizes.

But PSX is also how the internal Sony tools referred to the PS1. So the PSX as a consumer device was very confusing for devs.
November 9, 2025 at 7:23 AM
"Freya Holmer's new modelling tool is what I would call half-edge, and the polygon counts are decidedly mid.
November 8, 2025 at 11:59 PM
Even "Half-Edge" sounds like it's some kind of insult.
November 8, 2025 at 11:57 PM
I’ll sometimes shrink the “flat” faces a little to try and get it a little smoother.
November 8, 2025 at 8:42 PM
But, I want my bevels as smooth as squircles!

Seriously though, it’s frequently a fight to try and get rounded meshes with C1-like smoothness on the curves.

The common setup is do the bevel, and use face weighted normals, but that first face is always a little weird.
November 8, 2025 at 8:40 PM
C2 continuity bevels when?
November 8, 2025 at 8:55 AM
On the bright side (literally) we don’t need night lights in the two bathrooms on that side of the house. Nor do I need a flash light to walk around in my back yard at night.

Also on the “bright” side… I may need to upgrade our bedroom’s blackout curtains.
November 5, 2025 at 7:42 AM
But, it was fake, and I could alt-tab out of it. I could also get “through” it by clicking back several times. Eventually it did show a skip option.

And after that it showed several screens trying to scare me into doing it anyway, and enable Copilot.
November 1, 2025 at 1:18 AM
Except today it tried to dark pattern me into a forced Microsoft Account login.

It installed an update, and on restart it went straight into what _looked_ like a fresh install OOBE asking for info about location and asking me to login without providing a way to skip.
November 1, 2025 at 1:18 AM
Hypergon.
October 31, 2025 at 2:01 AM
And while you could calculate every single variant, it’s literally millions of variants per material because there are so many features. So you’re still stuck with the same problem as Unity where you need to record a play through (or a few) to collect them all.
October 29, 2025 at 3:04 AM
PSO Cache is what you’re looking for.

The issue is while users can’t create materials options that create variants at runtime, the entire rendering pipeline is designed around dynamically enabling and disabling features as needed for performance, which means it creates dynamic variants at runtime.
October 29, 2025 at 3:01 AM
I believe this results in an out of bounds error.
October 26, 2025 at 1:58 AM
Random aside on this.

Cisgender males, born with unambiguous and working genitalia, whom never experience any issues with dysmorphia… can get uterine cancer or endometriosis, because human bodies are random piles of cells that played a million step game of telephone to find out what they should be.
October 15, 2025 at 7:04 PM