Bhavya Zaveri
bhavyazaveri.bsky.social
Bhavya Zaveri
@bhavyazaveri.bsky.social
Game Artist, currently pursuing MA in Game Development at Savannah College of Art and Design.
👀stills
March 16, 2025 at 11:15 AM
Texture Maps for upper Jaw! 😬
March 16, 2025 at 10:46 AM
A simple look at target blueprint for eyes to track the character in play mode. #blueprinting #unreal #coding #environment
March 16, 2025 at 10:35 AM
Finalized animation for the Beholder! #animation #animatic #dnd #unreal #maya
March 16, 2025 at 10:24 AM
Sculpted the eye lids and skin in Zbrush and textured in Substance Painter. #Zbrush #Substancepainter #Adobe #fantasy #3Denvironment
March 16, 2025 at 10:19 AM
Rigging was so fun! 😀

I was facing some issues importing this animation in unreal engine, but I learned that the animation need to be baked on the skeleton for it to properly work in Unreal. #Unreal #Maya #Animation #Rigging #3DAnimation
March 16, 2025 at 10:08 AM
Blockout!

Modelled the hero asset in Maya and used modular assets from unreal fab store -dungeons pack. #Blockout #Unreal #Animation #Maya #environment
March 16, 2025 at 9:59 AM
Collection of a few references and a rough ideation of how the door/mouth will function in the cinematic.
March 16, 2025 at 9:53 AM
As a long-time Dungeons & Dragons fan, this assignment felt like the perfect opportunity to merge my passion for the game with my design work. I drew inspiration from the Beholder, one of the most iconic D&D bosses, known for its multiple eyes, sharp teeth, and magical power. #fantasy #cinematic
March 16, 2025 at 9:49 AM
Beholder! 👁️👄

Made using Unreal Engine, Maya, Substance Painter and Zbrush. Will be sharing the development process soon! #SCAD #EnvironmentDesign #Unreal #Maya #Zbrush #SubstancePainter #DungeonsandDragons #Dnd #fantasy
March 16, 2025 at 9:35 AM