catbox.moe/c/zdjr88
catbox.moe/c/zdjr88
notebin.de?4893c147b57f...
The image is 64x640 and named surfacesAlpha.png but I don't remember how I got it. I believe it's content/textures/Surfaces.png from Roblox Studio 1, edited to be transparent.
notebin.de?4893c147b57f...
The image is 64x640 and named surfacesAlpha.png but I don't remember how I got it. I believe it's content/textures/Surfaces.png from Roblox Studio 1, edited to be transparent.
Instance class - notebin.de?92de0b0828e5...
RobloxSky class - notebin.de?3a5aed96d007...
Instance class - notebin.de?92de0b0828e5...
RobloxSky class - notebin.de?3a5aed96d007...
Tool script: notebin.de?d599a645784d...
Tool script: notebin.de?d599a645784d...
postimg.cc/3yFQShrs
postimg.cc/xNk72VYT
postimg.cc/v13SxZZZ
postimg.cc/3yFQShrs
postimg.cc/xNk72VYT
postimg.cc/v13SxZZZ
postimg.cc/KRNBwsRM
postimg.cc/KRNBwsRM
Huge thanks to EgoMoose for making cframe class.lua and AggressiveCatch for posting the default tool grip position (included below)!
CF = CFrame(DOT)new(0, -1, 0):ToWorldSpace(CFrame.Angles(-math.pi/2, 0, 0))
CF * Grip:Inverse()
Huge thanks to EgoMoose for making cframe class.lua and AggressiveCatch for posting the default tool grip position (included below)!
CF = CFrame(DOT)new(0, -1, 0):ToWorldSpace(CFrame.Angles(-math.pi/2, 0, 0))
CF * Grip:Inverse()
enabled = false
Tool.GripForward = Vector3(0,-.759,-.651)
Tool.GripPos = Vector3(1.5,-.5,.3)
Tool.GripRight = Vector3(1,0,0)
Tool.GripUp = Vector3(0,.651,-.759)
Tool.Handle.DrinkSound.play()
That's GDScript by the way.
enabled = false
Tool.GripForward = Vector3(0,-.759,-.651)
Tool.GripPos = Vector3(1.5,-.5,.3)
Tool.GripRight = Vector3(1,0,0)
Tool.GripUp = Vector3(0,.651,-.759)
Tool.Handle.DrinkSound.play()
That's GDScript by the way.
I also switched from BoxMesh3D to a bevel mesh I borrowed from Roblox. :)
i.postimg.cc/zB7qtnrn/1.png
I also switched from BoxMesh3D to a bevel mesh I borrowed from Roblox. :)
i.postimg.cc/zB7qtnrn/1.png
How to create a roblox character in godot.
Create a new 3D scene.
Add x2 RigidBody3D, Torso (size 2,2,1) and Right Arm (size 1,2,1).
Select Torso and set Freeze (under Deactivation) to true.
Add Generic6DOFJoint3D to Torso and set Nodes A/B to the rigid bodies. Rename to Right Shoulder.
How to create a roblox character in godot.
Create a new 3D scene.
Add x2 RigidBody3D, Torso (size 2,2,1) and Right Arm (size 1,2,1).
Select Torso and set Freeze (under Deactivation) to true.
Add Generic6DOFJoint3D to Torso and set Nodes A/B to the rigid bodies. Rename to Right Shoulder.
postimg.cc/jWynqYrN
postimg.cc/jWynqYrN