Billy.exe
billyexe.bsky.social
Billy.exe
@billyexe.bsky.social
Enthusiast gamer, game developer, fullstack .Net developer. Fascinated by almost everything and eager to know something new everyday.
Day twenty of trying to write at least one line of code for my game: messed a bit more with shaders but nothing really achieved. I mostly rested today
February 1, 2026 at 10:45 PM
Day nineteen of trying to write at least one line of code for my game: more fixes to teleport position, now it feels done + started some test with shaders
January 31, 2026 at 11:28 PM
Day eighteen of trying to write at least one line of code for my game: fixed the teleportation position to make it less noticeable for the player. it's not perfect but it's way better now
January 30, 2026 at 9:54 PM
Day seventeen of trying to write at least one line of code for my game: added some debug gizmos to the interaction system
January 29, 2026 at 10:48 PM
Day sixteen of trying to write at least one line of code for my game: started aggregating some handy logic like character controller teleportation into extension methods to make life easier on the long run
January 28, 2026 at 10:58 PM
Day fifteen of trying to write at least one line of code for my game: added a basic tooltip(?) on screen whenever the player can interact with something
January 27, 2026 at 8:04 PM
Day fourteen of trying to write at least one line of code for my game: we celebrate 2 weeks with a first draft of what the dialogue system will be, scriptable objects for the dialogues and buttons to show and a contract to consume them (logic to be determined yet)
January 26, 2026 at 10:47 PM
Day thirteen of trying to write at least one line of code for my game (lost track of time again): refactored some parts of both mission and interaction system and started messing with warping the player around the world
January 25, 2026 at 11:11 PM
Day twelve of trying to write at least one line of code for my game: interaction system is now based on user input and not on always checking + some refactor to the mission system to create a base generic mission completed class behavior so I need to create new ones only for custom behaviors
January 24, 2026 at 10:45 PM
Day eleven of trying to write at least one line of code for my game: wrote a simple mockup for what will become the interaction system
January 23, 2026 at 1:00 PM
Day ten of trying to write at least one line of code for my game: now that the movement system has the minimal functionalities needed I can start focussing on other parts. Started writing an achievement/mission system. Now I can create custom missions and have some logic being executed on completion
January 22, 2026 at 8:57 PM
Day nine of trying to write at least one line of code for my game: added crouching state and fixed sensitivity
January 21, 2026 at 10:24 PM
Day eight (lost track of time playing terraria before posting) of trying to write at least one line of code for my game: added jump, fixed some problems changing state between running and walking, tried some changes to the camera
January 20, 2026 at 11:37 PM
Day seven of trying to write at least one line of code for my game: movements now follow slopes up and down! also kinda fixed the camera, now it actually looks like an fps view. strill dropping frames tho and there is some jittering and strange behaviours with sensitivity
January 19, 2026 at 10:23 PM
Day six of trying to write at least one line of code for my game: more refactor (now there are some tweakable parameters into the monobehavior) and linked badly the camera to player rotation
January 18, 2026 at 9:46 PM
Day six of trying to write at least one line of code for my game: we have some actual movement! camera still bugged and not yet considered into the movement tho
January 17, 2026 at 10:20 PM
Day five of trying to write at least one line of code for my game: refactored to send info from the wrapper to the state machine with events (needs some cleanup) and played a bit with cinemachine for the camera (idk why when I move it fps drops to nonexistence, even in an empty project)
January 16, 2026 at 10:35 PM
Day four of trying to write at least one line of code for my game: linked everything. The injected wrapper now triggers the state machine into changing between idle, walking and running states. still no feedback in game, only console messages, but I still take that as a win
January 15, 2026 at 8:29 PM
Day three of trying to write at least one line of code for my game: played a bit with reflex, now the input wrapper is injected into a monobehavior with the state machine for the movement. I want this monobehavior to be the entry point and the only component that I need to add from the inspector
January 14, 2026 at 9:52 PM
Day one of trying to write at least one line of code for my game: created the state machine for the movement system
current states: idle, walking, running
there isn't much logic yet tho (had a bad day but I'm committing)
January 13, 2026 at 9:55 PM
Day one of trying to write at least one line of code for my game: I wrote a wrapper around unity input system to better handle everything between inputs and logic based on them
January 12, 2026 at 1:50 PM