Next well be the basics for fixtures and props. Once they're in, I can finally start the coding of the pet AI.
#unity3d #gamedev #videogames #solodev
Next well be the basics for fixtures and props. Once they're in, I can finally start the coding of the pet AI.
#unity3d #gamedev #videogames #solodev
#unity3d #gamedev #videogames #solodev
#unity3d #gamedev #videogames #solodev
#unity3d #gamedev #videogames #solodev
#unity3d #gamedev #videogames #solodev
Summary, can hold sword now, working on code to interpret joystick input for attack states, motions and player movement.
Aim is currently to fast track the main combat actions.
#proceduralAnimation #gamedev #videogames
Summary, can hold sword now, working on code to interpret joystick input for attack states, motions and player movement.
Aim is currently to fast track the main combat actions.
#proceduralAnimation #gamedev #videogames
#proceduralAnimation #gamedev #videogames
#proceduralAnimation #gamedev #videogames
And again, barely any work for a system to implement, this is shaping out to be pretty nice
#proceduralAnimation #gamedev #videogames
And again, barely any work for a system to implement, this is shaping out to be pretty nice
#proceduralAnimation #gamedev #videogames
Better anchoring and point priority effecting the center.
Next, is the more subtle motion... and twisting... I don't look forward to coding that, but it'll allow me to do so much more once it's in.
#proceduralAnimation #gamedev #videogames
Better anchoring and point priority effecting the center.
Next, is the more subtle motion... and twisting... I don't look forward to coding that, but it'll allow me to do so much more once it's in.
#proceduralAnimation #gamedev #videogames
The hope, is to work out which puppet part has priority, and adapt the pull and pose across the actor.
We'll see how it goes.
#proceduralAnimation #gamedev #videogames
The hope, is to work out which puppet part has priority, and adapt the pull and pose across the actor.
We'll see how it goes.
#proceduralAnimation #gamedev #videogames
I've got the one to one working in the new system, so now I'll be able to start mixing and matching from both!
#proceduralAnimation #gamedev #videogames
I've got the one to one working in the new system, so now I'll be able to start mixing and matching from both!
#proceduralAnimation #gamedev #videogames
A look at gen 3, back when I was still doing full rigidbody agents.
Didn't work out in the end, but still love these early tests video, well see if I can't do this with the new one.
#proceduralAnimation #gamedev #videogames
A look at gen 3, back when I was still doing full rigidbody agents.
Didn't work out in the end, but still love these early tests video, well see if I can't do this with the new one.
#proceduralAnimation #gamedev #videogames
And reaching targets with the arms, still propagate down the body even when upside down yay!
...This guy has some major core strength.
#proceduralAnimation #gamedev #videogames
And reaching targets with the arms, still propagate down the body even when upside down yay!
...This guy has some major core strength.
#proceduralAnimation #gamedev #videogames
Downside... it highlights the wobbly torso, can't put that off any longer, so next is giving this guy a proper spine.
#proceduralAnimation #gamedev #videogames
Downside... it highlights the wobbly torso, can't put that off any longer, so next is giving this guy a proper spine.
#proceduralAnimation #gamedev #videogames
So this is no input from me, how the current set up handles just randomly looking around by itself. #proceduralAnimation #gamedev #videogames
So this is no input from me, how the current set up handles just randomly looking around by itself. #proceduralAnimation #gamedev #videogames
By increasing the right arm's influence, I can start to animate the whole upper body, just by moving the right arm's target point.
#proceduralAnimation #gamedev #videogames
By increasing the right arm's influence, I can start to animate the whole upper body, just by moving the right arm's target point.
#proceduralAnimation #gamedev #videogames
Now it's there, I can start coding things like arm movement to effect it, for easy whole body posing, with minimal input.
#proceduralAnimation #gamedev #videogames
Now it's there, I can start coding things like arm movement to effect it, for easy whole body posing, with minimal input.
#proceduralAnimation #gamedev #videogames
All the parts are holding up pretty well even with just the static default settings.
Feeling optimistic I really have something stable this time.
#proceduralAnimation #gamedev #videogames
All the parts are holding up pretty well even with just the static default settings.
Feeling optimistic I really have something stable this time.
#proceduralAnimation #gamedev #videogames
This well work even better, once I code a two way connection between the torso and arms, but even this isn't too bad.
#proceduralAnimation #gamedev #videogames
This well work even better, once I code a two way connection between the torso and arms, but even this isn't too bad.
#proceduralAnimation #gamedev #videogames
I now get to start the juicer bit of this system, twisting. Getting closer to full torso animation.
Once this is sorted, we can finally start looking at the arms interacting with and holding props.
#proceduralAnimation #gamedev #videogames
I now get to start the juicer bit of this system, twisting. Getting closer to full torso animation.
Once this is sorted, we can finally start looking at the arms interacting with and holding props.
#proceduralAnimation #gamedev #videogames
Now, it's adding twisting into the spine IK, and torso physics that drive it, then the real fun stuff can start.
#proceduralAnimation #gamedev #videogames
Now, it's adding twisting into the spine IK, and torso physics that drive it, then the real fun stuff can start.
#proceduralAnimation #gamedev #videogames
The sim scripts working as intended, neat.
#proceduralAnimation #gamedev #videogames
The sim scripts working as intended, neat.
#proceduralAnimation #gamedev #videogames
At least wiggling it is fun, the character rigger's sacred joy.
#proceduralAnimation #gamedev #videogames
At least wiggling it is fun, the character rigger's sacred joy.
#proceduralAnimation #gamedev #videogames
The statement is true... technically.
Almost got the spine and hip #proceduralAnimation poser done, got the logic all worked out at least.
#gamedev #videogames
The statement is true... technically.
Almost got the spine and hip #proceduralAnimation poser done, got the logic all worked out at least.
#gamedev #videogames
Got their passive systems done, next is the torso, head, then testing them in motion, and with posing.
#gamedev #videogames
Got their passive systems done, next is the torso, head, then testing them in motion, and with posing.
#gamedev #videogames
The idea would be if you slightly miss your target, the actor will attempt to recover before you fall.
Plenty more could be done, but even just this start makes platforms like this much more playable.
#gamedev #videogames #solodev
The idea would be if you slightly miss your target, the actor will attempt to recover before you fall.
Plenty more could be done, but even just this start makes platforms like this much more playable.
#gamedev #videogames #solodev
system for working out the upright target for a spine based on a looking target's direction and it's proximity to the upper body... and enjoyed every moment of it.
I have a strange concept of fun.
#gamedev #videogames #solodev
system for working out the upright target for a spine based on a looking target's direction and it's proximity to the upper body... and enjoyed every moment of it.
I have a strange concept of fun.
#gamedev #videogames #solodev