Bismuth Tales - Once Glorious Artahk Dev
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bismuthtales.bsky.social
Bismuth Tales - Once Glorious Artahk Dev
@bismuthtales.bsky.social
Solo game dev behind Once Glorious Artahk, a lore-rich, dark fantasy adventure game.

Available now on Steam!: https://store.steampowered.com/app/3390310/Once_Glorious_Artahk/
Website: https://oncegloriousartahk.com/
Discord: https://discord.gg/FCtxUAebHm
No console release planned, but I am hoping to get a native Mac version released in an update early next year! For now it's only available on windows though, sorry
December 5, 2025 at 2:55 AM
Thanks for checking out the game! I would *not* recommend eating any croissants you find in the city
December 2, 2025 at 7:39 PM
I had to go through and make sure that any teleport destination had some kind of exit strategy even if the room was somehow in its default starting state while the player was there, whether that be extra exit points or just a way for the player to die and respawn if they get stuck there
November 29, 2025 at 9:00 PM
Sure, feel free to DM me if you have specific questions! Biggest lesson I learned from release is that players *will* find a way to do it if it's even hypothetically possible to teleport to a location without a way back set up
November 29, 2025 at 8:56 PM
The dangers of not testing absolutely every single use case when you make a last minute change, the bug that caused the crash only occurred in this one specific interaction even though the object that had caused it appears elsewhere with the same behavior without issue
November 22, 2025 at 3:38 AM
Notice how it's always the CEOs making statements like this and not the people that actually make things
November 21, 2025 at 9:37 PM
Turns out it this whole time it wasn't a broad problem with their collision detection with the player, it was one specific one that somehow ended up a fraction of a pixel out of alignment with the grid
November 21, 2025 at 4:09 AM
(shoutout to the one person who unlocked the boots earlier, you've made it farther than anyone else so far!)
November 21, 2025 at 12:31 AM
Ah, thanks for the info! And sorry about that, those aren't *supposed* to kill you, they shouldn't grow until you step off if you're standing on them. I'll be sure to make their player detection more aggressive in the next patch!
November 20, 2025 at 12:41 AM
(To be clear, there is an intended way to get the achievement from a specific late game interaction that requires the player to do something intentionally, the description is just literal and it will also trigger from any genuinely unexpected death)
November 19, 2025 at 11:04 PM
Thanks, hope you have fun with it! Console ports aren't on my radar (too expensive to consider at the moment), but I do plan to do an update that adds full steam deck compatibility!
November 19, 2025 at 10:14 PM