blakemizzi.bsky.social
@blakemizzi.bsky.social
Reposted
This holiday season, with some of our friends at @larianstudios.com @gscgameworld.bsky.social @braceyourselfgames.com @ubisoft.com @warpfrog.bsky.social , we wanted to thank all the creators who make mods & content to make our favorite games even better!
www.youtube.com/watch?v=jxhD...
Thanking all creators & Happy Holidays from mod.io
YouTube video by mod.io
www.youtube.com
December 23, 2025 at 7:57 PM
After plying the sea with trade in Anno 1800, I'm thrilled we'll be breaking oars and setting sail again in Anno 117: Pax Romana with @mod.io official mod support.

The team at @ubisoft.com are on a run and I can't wait to see what they and the creator community can achieve.

For Rome!
mod.io mod.io @mod.io · Nov 13
We're honored to continue our modding journey with Anno & our friends at @ubisoft.com!
After Anno 1800, mod.io will again be the home for mods for Anno 117: Pax Romana. The official page is already live and ready to share your creations and download mods others created!
mod.io/g/anno-117-p...
November 14, 2025 at 12:35 AM
We're Hiring a new People & Culture Lead at mod.io!!

💬Please share and refer awesome pals 🦄

This is a great role, lots of fun, autonomy, scope and growth opportunities - looking after our local and international team.

People & Culture Lead - Apply here
apply.workable.com/modio/j/5C75...
People & Culture Lead - mod.io
Your purpose - People & Culture LeadYou work in partnership with our leadership team to help us foster a healthy and performant work environment and build an exceptional team, capable of deliverin...
apply.workable.com
August 12, 2025 at 7:08 AM
We're hiring a new HEAD OF PRODUCT at mod.io!

This critical hire will join our leadership team in Melbourne (Australia), and help us shape the future of UGC and modding in the videogames industry.

💬 Please share and refer folks 🦄

Head of Product - Apply here:
apply.workable.com/modio/j/2EAB...
Head of Product - mod.io
Your purpose - Head of ProductAs our Head of Product, your clarity of vision, stakeholder-ship and objectivity, drives our product strategy and feature roadmap. You enable us to deliver industry ...
apply.workable.com
August 12, 2025 at 7:05 AM
Reposted
Very excited for the release of patch 1.5 for S.T.A.L.K.E.R. 2 and thankful for @gscgameworld.bsky.social's trust in mod.io! ☢️

Modders can download S.T.A.L.K.E.R. 2 Zone Kit store.epicgames.com/en-US/p/stal... and join the official community on discord.com/invite/stalker
June 25, 2025 at 12:22 PM
Reposted
A highly requested functionality by our creators and community, UGC & Mods Collections are now available on mod․io! Gather your favorite content in one place, or prepare a set of mods for your next playthrough with friends.
blog.mod.io/ugc-collecti...
UGC Collections
A highly requested feature from creators and communities; UGC & Mods Collections are now available on mod.io!
blog.mod.io
June 16, 2025 at 5:17 AM
yeah. It's official.
"Something Ends, Something Begins"

Proud and humbled that @cdprojektred.com chose @mod.io as the solution to power The Witcher 3 with cross-platform mod support.

Selfishly, I can't wait to play The Witcher 3 with mods on my Xbox.

"Let the Hunt Begin".
May 30, 2025 at 2:04 PM
Great Opportunity!! We have two very exciting roles just open, two Cloud Engineers! Work with cutting edge systems, game dev infrastructure, game consoles, cloud architecture for cross-platform UGC distribution.
Intermediate: www.linkedin.com/jobs/view/42...
Senior: www.linkedin.com/jobs/view/42...
mod.io hiring Intermediate Cloud Systems Engineer in Melbourne, Victoria, Australia | LinkedIn
Posted 6:27:03 AM. How You Help mod.ioAs an Intermediate Cloud Systems Engineer, you will contribute to the design…See this and similar jobs on LinkedIn.
www.linkedin.com
May 30, 2025 at 8:00 AM
Reposted
New format! mod.io Monthly Dev Diary, an inside look at our functionalities in development, and sneak peak at new features. This month: new creator profiles & metrics, Embeddable Mod Hub improvements, and more!
blog.mod.io/mod-io-month...
mod.io Monthly Dev Diary — April 2025
Dive into new functionalities & improvements in development at mod.io. This month: creators metrics, embeddable hub improvements, and more.
blog.mod.io
April 8, 2025 at 11:44 AM
Reposted
Back in 2018, @foundationgame.bsky.social was one of the very first titles to use mod.io services, so we're delighted, almost seven years later to see mod support powered by mod.io for Foundation 1.0! Available directly in-game and on mod.io/g/foundation
March 25, 2025 at 1:04 PM
If you're wondering what does mod.io actually do?
or, What does a service like mod.io offer?

Have a read of our short case study below.

We're striving to set the GOLD STANDARD for UGC in-games and I think we're doing alright.
March 17, 2025 at 11:05 PM
ISO Certified! Very proud of the team and all their hard work. The new controls and processes we've developed internally are helping, they pair up with our new internal 3.0 restructure as mod.io scales and grows to meet skyrocketing UGC demand.
mod.io mod.io @mod.io · Feb 10
We're proud to announce that we're now ISO 27001 Certified; meeting the highest standards for information security, and following best-in class procedures and frameworks to handle the data from our partners, creators and players! 🛡️
February 10, 2025 at 10:53 PM
Its been a thrill joining the team at mod.io and being able to tap wizened and ancient mod knowledge is pretty special. Listening to these two gents going back and forth on the business of UGC validates my belief in our mission. Thanks @shamsjorjani.bsky.social and @scottreismanis.bsky.social
December 2, 2024 at 10:38 PM