Blawnode
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blawnode.bsky.social
Blawnode
@blawnode.bsky.social
Heya. :)
www.blawnode.com
blawnode.itch.io
https://www.youtube.com/@blawnode
Oh, this is great!!
November 30, 2025 at 6:08 PM
Looks a lot like a tool for creating various formatted images. Third one below reminds of Powerpoints' picture borders.

But, I might be biased because I've already seen the tool 😅
November 24, 2025 at 9:44 AM
I can hear that LMAO
ExtREMELY exhausted "hiii tooom...."
November 19, 2025 at 7:21 PM
Hi, I'm Tom McTom the Third the Tom. I'm an indie dev.
I've got a new education going on and I've recently been picking pieces up, but before all that, I didn't dev the indie for a few months.
*toms in tomfoolery*
November 19, 2025 at 6:41 PM
Reposted by Blawnode
July 20, 2025 at 11:09 PM
There's limits to both options.
It should fall on you to figure out what you prefer, and it could be to be active online, or inactive, or anything in the spectrum.

IMO, it's difficult to call that better, but maybe, it might just be better - Figuring yourself out takes a long time
November 9, 2025 at 6:27 PM
Demo final testing? DAMN, that's awesome to hear! Good on y'all!
November 7, 2025 at 5:50 PM
Hell yeah. Looks cool 😎 👍
November 4, 2025 at 2:26 PM
Sometimes I'm tempted to post ln Twitter again, but I'm just so unsure
I get the feeling I'll regret it 😅
October 28, 2025 at 5:53 PM
Guess that's it really, I hardly follow any feeds. I like to think it's for the better, but I'm still figuring stuff out
October 28, 2025 at 5:52 PM
Fascinating 👀
So some kinda self managing system for expiring access tokens?
And all of that with just S3 and the actual game client? Technology :p
October 22, 2025 at 11:54 AM
Oh, sweet!
I found out that something as simple as a single S3 bucket can be used in websites to load and play online Unity WebGL games.

I figured that I wanna hear more about cloud from gamedevs, and meet more people.
How straightforward was it to implement the user generated content?
October 21, 2025 at 12:50 PM