blockiosaurus.bsky.social
@blockiosaurus.bsky.social
So yes, launchpads using Genesis will get much stronger.

But the long-term impact is quieter:
More projects tokenizing behavior, access, and usage without turning everything into an ICO.

That’s the real unlock.
December 17, 2025 at 5:20 PM
What matters is that Genesis doesn’t assume:
- Speculation
- A fixed launch event
- A single distribution model

You define the rules. The protocol enforces them.
December 17, 2025 at 5:20 PM
5) Games and virtual economies
This is the one I’m most excited about.

Game currencies, unlocks, season passes, and sinks all benefit from:
- Predictable issuance
- Clear constraints
- No custom token slop per game
December 17, 2025 at 5:20 PM
4) Progressive decentralization
Projects don’t need to “launch a token” on day one.

They can:
- Start with admin-controlled issuance
- Gradually open participation
- Hand control to the protocol over time

Distribution evolves as the product matures.
December 17, 2025 at 5:20 PM
3) Creator and platform credits
Genesis works well for:
- Non-speculative credits
- Consumable balances
- Burn-to-use mechanics

Tokens that exist to be used and destroyed, not traded or farmed.
December 17, 2025 at 5:20 PM
2) Protocol access passes
Instead of NFTs + custom logic + gating contracts:
- Mint access tokens
- Enforce rules onchain
- Expire, vest, or rotate supply over time

Think API keys, but native to Solana and composable.
December 17, 2025 at 5:20 PM
Some places this starts to show up quickly:

1) Revenue or usage-based token minting
Tokens that only mint when real activity happens:
- Fees paid
- Credits consumed
- Compute used
- Games played

No “launch day,” just ongoing issuance tied to reality.
December 17, 2025 at 5:20 PM
The bigger shift is that Genesis treats distribution as programmable infrastructure.

Once you have that, ICOs stop being the default use case. They’re just one option.
December 17, 2025 at 5:20 PM
Launchpads are just the most visible consumer of Genesis.

They benefit because they can compose:
- Custom allocation logic
- Parallel distribution buckets
- Onchain enforcement instead of offchain promises

That part is straightforward.
December 17, 2025 at 5:20 PM
AWS powered the Web2 cloud.
Beamable + Metaplex are building the Web3 game cloud.

🦾🕹️Game logic meets token logic without the DevOps migraine.🕹️🦾
October 30, 2025 at 6:00 PM
Genesis handles:
⚙️ Token buckets (presales, vesting, auctions)
🚀 Flexible launches (launch how you want)
🔐 Smooth, streamlined setup

Beamable builds games.
Genesis builds launches.
October 30, 2025 at 6:00 PM
It’s like Firebase, but it actually understands games.
Plug it in, scale instantly, no YAML, no fleet juggling.

Now Beamable’s taking it onchain using @Metaplex Genesis for their TGE.

Same idea: abstract away the painful stuff so creators can focus on building.
October 30, 2025 at 6:00 PM
AWS is powerful, but it’s not game-aware.
You get EC2, Dynamo, Lambda

You don't get player accounts, leaderboards, or live events.

@Beamable is game-aware.
It’s a backend-as-a-service built for Unity, Unreal, and teams who want to ship, not babysit servers.
October 30, 2025 at 6:00 PM
I built a small MMO on EC2 in 2022.
It ran fine… until I had to manage ports, sessions, routing, and scaling.
I spent more time fixing infra than making the game fun.

I was left with a nasty, 1000 line TS Socket kludge

Never again.
x.com/DinosolsNFT...
October 30, 2025 at 6:00 PM
Most chains are “game-ready.”
Beamable is game-native.

Pure player-first design.
It’s what we hoped “Web3 games” would mean back in 2021.

Web3 gaming wins when players stop noticing it’s Web3.

Beamable’s launch on Genesis is a signal:
The fun layer and the token layer can finally coexist.
October 23, 2025 at 5:27 PM
Metaplex Genesis is about giving projects the tools to launch on their own terms.
Beamable’s about giving games the tools to run on their own terms.

You can feel the alignment.
October 23, 2025 at 5:27 PM