Bradley Michael
bmenviroart.bsky.social
Bradley Michael
@bmenviroart.bsky.social
Artist pre-producing an unnamed survival horror game set in the Sprawling Disquiet universe.

Official project account (currently unused): https://bsky.app/profile/sprawlingdisquiet.bsky.social
Been waiting for this one, the gunplay looks pretty slick and it might dethrone H3VR as my casual "hop on and shoot some stuff" game.
November 16, 2025 at 3:10 AM
This was the chaos dunk that caused the basketball ban
October 29, 2025 at 5:56 AM
I hear people can be born with yuri cursed techniques but otherwise you're SOL.
October 2, 2025 at 4:07 AM
Small genre means you need precision targeting. You should try annoying the #signalis community by advertising your yuri VNs to them, they love lesbians.
June 26, 2025 at 3:03 AM
I wonder if the net terminal gene is there
April 20, 2025 at 9:06 AM
Could classify it as a subgenre of urban survival or "poverty simulators". Hobo: Tough Life, The Slaverian Trucker, and Ostranauts could be put in the same category. Poverty simulator might be the best term for them since they all combine "work games" and survival in some way.
April 2, 2025 at 10:10 PM
I'd also recommend Obenseuer when it finally reaches 1.0. Most interesting setting and narrative I've seen in a survival crafting game.
April 2, 2025 at 9:26 PM
That was magnificent, sad that it's over but excited for what you release in the future.
April 1, 2025 at 2:05 AM
According to a quick search, Proton Drive doesn't use your data for AI training. Only downside is that you don't get as much storage per dollar as other options.
March 24, 2025 at 6:22 PM
I'm not sure I'll be able to handle this one, The Brotherhood already make great horror in point and click adventure games with no chase scenes.
March 21, 2025 at 9:21 AM
I still think about the Peter Jackson's King Kong game every now and then.
March 19, 2025 at 2:03 PM
That's what I've been asking myself lately. I figure there's no point turning back from something you're good at, even moreso in my case where it's the only career path I've cultivated.
March 9, 2025 at 11:04 AM
The AI in this game is incredibly impressive, especially for a small indie project. If you try to hide in a hallway and killbox them one by one, they have counterplay to it. Coordinated rushes, prefiring the corner as they step out from it, or just plain refusing to come in and waiting you out.
March 8, 2025 at 11:38 AM
It's free? Disappointing, I wanted to give you more money for your work.
March 4, 2025 at 9:36 AM
Also ignores the fact that someone who worked on AAA games might need to retrain themselves to work in the artstyles many indie games are using, a risky gamble that takes time they could be using to work on their portfolio and go for another AAA job.
February 27, 2025 at 1:21 AM
February 7, 2025 at 3:14 AM
At the very least, I own more games than I'll be able to play before the next steam sale. The backlog must grow.
January 26, 2025 at 5:05 AM
I'd also suggest Obenseuer. Great setting and narrative by its own merits, and even moreso for the life sim/survival genre, I think it's going to be considered a cult classic one day.
January 26, 2025 at 4:34 AM
At least you know you've got the perfect artist if you ever decide to do a full 3D game.
January 25, 2025 at 2:48 AM