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boll.software
BOLL
@boll.software
🥼 Professional app/web/backend developer
🧪 Hobby VR and streaming tools: github.com/BOLL7708
💥 VR/desktop games and coding streamer: twitch.tv/BOLL7708
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BOLL @boll.software · Jul 15
I finished my open letter to @valvesoftware.com about soundtracks on Steam.

It has been posted to their suggestions forum. I care a lot about this, but their forums and Bluesky are the few channels I'm comfortable using for this, so here goes nothing.

Post: steamcommunity.com/discussions/...
Open letter to Valve Software regarding soundtracks on Steam :: Suggestions / Ideas
steamcommunity.com
Tried using my old G27 in Roadcraft, not supported but almost worked, and felt like the way to play 🚛

Tried out MudcraftVR, no wheel support, binary interactions done by gestures, not 1:1.

I just wanted to drive off road with good wheel support in VR, but they made it a motion controller title 🤔
December 14, 2025 at 1:08 PM
I played the original Oculus DK1 Crashland demo and loved it.

No standalone headset at hand, so haven't played v1.x, but the FAQ does say a PCVR version of v2.0 should become a thing, at some point. I definitely look forward to it. ☺️

I still have the v0.3 demo files from more than a decade ago 😅
December 10, 2025 at 6:33 PM
I planned to build a new PC this winter, but then that was shot down by insane memory prices. I guess my 7y/o system still has to last a bit longer, and I'll try to reuse an old PC for a Linux server. Fingers crossed 🤞
December 9, 2025 at 3:15 PM
Hmm. I guess the community page for SteamVR is not in use much, I only got to it as I was linked from Valve's dev wiki. It hasn't seen a new post since 2018 😅 Still contains imagery for the original Steam Controller and Machine. Whelp! steamcommunity.com/steamvr
December 7, 2025 at 6:52 PM
Yeah this is a stupid quote chain, but I started it so it's continuing. I have created my app, but holy information overload. Guess I'll leave this be for now and actually work on developing the software, hah. It'll definitely be a learning experience to publish though. Looking forward to it! 🙃
Seems I am in! Just had to do the tax interview twice, and enter my bank details thrice, hah. Feels good to have gotten through that though, time to explore the Steamworks partner site.
Good thing I'm not in a hurry. Turns out my bank data didn't match my tax data so had to fix that with my bank and then restart the process, hah. I'm not even going to charge anyone, but details are details and need to be correct 😤
December 3, 2025 at 9:23 PM
Seems I am in! Just had to do the tax interview twice, and enter my bank details thrice, hah. Feels good to have gotten through that though, time to explore the Steamworks partner site.
Good thing I'm not in a hurry. Turns out my bank data didn't match my tax data so had to fix that with my bank and then restart the process, hah. I'm not even going to charge anyone, but details are details and need to be correct 😤
Saturday activity? Setting up a Steamworks account. I want to publish all my VR tools as a single SteamVR application, so I'm prepping while awaiting the release of PanGui.

I still need to add bank and tax details even if I want to release a free app, oh well. Brain is too mush, tomorrow it is! 🙃
December 3, 2025 at 4:58 PM
Good thing I'm not in a hurry. Turns out my bank data didn't match my tax data so had to fix that with my bank and then restart the process, hah. I'm not even going to charge anyone, but details are details and need to be correct 😤
Saturday activity? Setting up a Steamworks account. I want to publish all my VR tools as a single SteamVR application, so I'm prepping while awaiting the release of PanGui.

I still need to add bank and tax details even if I want to release a free app, oh well. Brain is too mush, tomorrow it is! 🙃
December 2, 2025 at 5:54 PM
Is this what happens when Microsoft uses AI for a third of their new code eh? Seems to be working out just fine... yeah: no.
December 2, 2025 at 2:37 PM
Saturday activity? Setting up a Steamworks account. I want to publish all my VR tools as a single SteamVR application, so I'm prepping while awaiting the release of PanGui.

I still need to add bank and tax details even if I want to release a free app, oh well. Brain is too mush, tomorrow it is! 🙃
November 29, 2025 at 10:31 PM
What happens when work has been very stressful and suddenly that project is finished and I'm left completely brain dead? Abusing my PC in stupid ways of course.
November 22, 2025 at 4:28 PM
In anticipation of the Steam Frame, I tried just how it is to use the game theater in SteamVR. The game itself has a nice reflection, but any other spawned overlays do not. Overlays cannot be easily moved away either, it's 1:1 only, and windows off screen can be displayed but not interacted with. 🙃
November 22, 2025 at 3:34 PM
More questions regarding Steam Frame:

6. Maximum tracked space, still Chaperone? Dynamic?
7. Will having a large library of current SteamVR games mean I will soon have a range of ARM titles?
8. Will WebXR be possible in the Steam browser?
9. How sweat resistant is it?
10. Boosters for controllers?
Questions I still have regarding Steam Frame:

1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?

Yeah 🤔
November 22, 2025 at 8:48 AM
Google Antigravity seems interesting, I might try it in a sandbox for non-essential test projects.

That said, if AI does all the coding for us, what will happen in the future when no humans actually code? Unless AI then is an actual AI and can progress science and technology, stagnation? Brainrot.
November 20, 2025 at 11:46 AM
What do you think is the most popular and/or usable toolset to produce a WebXR project?

I have been checking out examples made with A-Frame and Babylon.js, but appear to have a seemingly 50/50 chance of actually launching in VR (Windows, Chrome, SteamVR, Index), which makes me hesitant to jump in.
November 19, 2025 at 4:17 PM
Questions I still have regarding Steam Frame:

1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?

Yeah 🤔
November 16, 2025 at 10:20 AM
💸💸💸
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 13, 2025 at 8:44 AM
Yesterday, Steam Frame was announced, thoughts:

I look forward to:
1. Eye-tracking
2. Wireless
3. Light weight/balanced
4. TMR sticks
5. Tracked gamepad

Concerns:
1. Wireless latency
2. LCD dynamic range
3. Audio solution, on par with Index?
4. Comfort of controllers, seem small.

Time will tell!
November 13, 2025 at 8:01 AM
I found out about LitRPG series with Dungeon Crawler Carl, I enjoy the game mechanics applied to a fantasy/sci-fi world, as well as rapid character progression.

But as a series progresses and the story is fleshed out I find myself caring more about that than the leveling and skill acquisition.
November 12, 2025 at 1:22 PM
Working on a new logo thing... not sure, this has been in my head for a while, it's pretty simple and hopefully explains what has become my username in various places.
November 6, 2025 at 4:58 PM
I might have figured this one out, @valvesoftware.com here's a bug report: steamcommunity.com/groups/Steam...

In short: It might be caused by the install path including an escaped backslash. That is what I've seen as a common factor as of yet in any case.
October 6, 2025 at 4:12 PM
Hah, the current Steam sale has some funny stickers you can get by going through the discovery queue, that I will never use as I basically never use Steam chat, but they are neat to see anyway.

I feel like this is an inside joke for the developers. It's not... overflow, but close enough.
October 5, 2025 at 12:31 PM
Three weeks after starting my research into OS licenses I've finally updated the ones I was concerned about as well as added contribution license agreements where needed.

Now I just have to try and get my past contributors to agree to re-license their existing contributions. Fingers crossed 🤞
Now I want to combine my tools into an app on Steam. I've used AGPLv3 as mentioned, which Valve says no to. I'm looking into:

1. How to grant a separate license to Valve
2. How to handle contributed code for that license
3. Any need to re-license projects
4. Possible CLA

Publishing FOSS is hard 🥲
I'm checking out VR tools on Steam, I found a familiar interface. I just posted to their forums to ask if they are following the AGPLv3 license or if we had a prior agreement that they could fork and sell my open source project. OpenVROverlayPipe is mine, they published before I added the license. 🤔
October 4, 2025 at 8:34 AM
Reposted by BOLL
Last call for some awesome deals as part of the VR Forever Steam festival. Plug some holes in your #PCVR library. ~5hrs remaining at time of posting!

store.steampowered.com/sale/VRForev...
VR Forever Festival 2025
Welcome to the VR FOREVER Festival 2025! This is the first edition of a festival focused on improving the curation for virtual reality titles. There are so many universes out there to explore, so we a...
store.steampowered.com
September 23, 2025 at 12:04 PM
Hah, I'm going slightly insane 🤪 I am trying to find a media server + Android app combo that will let me:

1. Do differential syncs
2. Sync favorites
3. Run headless server

So far Navidrome, Kodi, Plex as server, Symfonium as client, no luck

Does anyone run any combo like this? I get stuck on #2 😓
September 22, 2025 at 7:02 PM
I'm still trying to figure out OSS licensing. I figured I'd ask /r/opensource for feedback. Oh yeah, this is not working out. Automod blocked the post as I mentioned ChatGPT, even if it's not about a solution connecting to it. I'm told to contact mods, but Reddit removed the messaging system. 🙃 Yay.
September 21, 2025 at 9:45 AM