🧪 Hobby VR and streaming tools: github.com/BOLL7708
💥 VR/desktop games and coding streamer: twitch.tv/BOLL7708
It has been posted to their suggestions forum. I care a lot about this, but their forums and Bluesky are the few channels I'm comfortable using for this, so here goes nothing.
Post: steamcommunity.com/discussions/...
Tried out MudcraftVR, no wheel support, binary interactions done by gestures, not 1:1.
I just wanted to drive off road with good wheel support in VR, but they made it a motion controller title 🤔
Tried out MudcraftVR, no wheel support, binary interactions done by gestures, not 1:1.
I just wanted to drive off road with good wheel support in VR, but they made it a motion controller title 🤔
No standalone headset at hand, so haven't played v1.x, but the FAQ does say a PCVR version of v2.0 should become a thing, at some point. I definitely look forward to it. ☺️
I still have the v0.3 demo files from more than a decade ago 😅
No standalone headset at hand, so haven't played v1.x, but the FAQ does say a PCVR version of v2.0 should become a thing, at some point. I definitely look forward to it. ☺️
I still have the v0.3 demo files from more than a decade ago 😅
I still need to add bank and tax details even if I want to release a free app, oh well. Brain is too mush, tomorrow it is! 🙃
I still need to add bank and tax details even if I want to release a free app, oh well. Brain is too mush, tomorrow it is! 🙃
I still need to add bank and tax details even if I want to release a free app, oh well. Brain is too mush, tomorrow it is! 🙃
I still need to add bank and tax details even if I want to release a free app, oh well. Brain is too mush, tomorrow it is! 🙃
6. Maximum tracked space, still Chaperone? Dynamic?
7. Will having a large library of current SteamVR games mean I will soon have a range of ARM titles?
8. Will WebXR be possible in the Steam browser?
9. How sweat resistant is it?
10. Boosters for controllers?
1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?
Yeah 🤔
6. Maximum tracked space, still Chaperone? Dynamic?
7. Will having a large library of current SteamVR games mean I will soon have a range of ARM titles?
8. Will WebXR be possible in the Steam browser?
9. How sweat resistant is it?
10. Boosters for controllers?
That said, if AI does all the coding for us, what will happen in the future when no humans actually code? Unless AI then is an actual AI and can progress science and technology, stagnation? Brainrot.
That said, if AI does all the coding for us, what will happen in the future when no humans actually code? Unless AI then is an actual AI and can progress science and technology, stagnation? Brainrot.
I have been checking out examples made with A-Frame and Babylon.js, but appear to have a seemingly 50/50 chance of actually launching in VR (Windows, Chrome, SteamVR, Index), which makes me hesitant to jump in.
I have been checking out examples made with A-Frame and Babylon.js, but appear to have a seemingly 50/50 chance of actually launching in VR (Windows, Chrome, SteamVR, Index), which makes me hesitant to jump in.
1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?
Yeah 🤔
1. Can we make custom tracked objects with IR LEDs?
2. Can we run Android apps in floating windows?
3. What will desktop only background apps act like? (like mine)
4. Can we build & run remotely, up to IDEs?
5. Can we read thermal sensor data?
Yeah 🤔
Steam Controller
Steam Machine
Steam Frame.
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
I look forward to:
1. Eye-tracking
2. Wireless
3. Light weight/balanced
4. TMR sticks
5. Tracked gamepad
Concerns:
1. Wireless latency
2. LCD dynamic range
3. Audio solution, on par with Index?
4. Comfort of controllers, seem small.
Time will tell!
I look forward to:
1. Eye-tracking
2. Wireless
3. Light weight/balanced
4. TMR sticks
5. Tracked gamepad
Concerns:
1. Wireless latency
2. LCD dynamic range
3. Audio solution, on par with Index?
4. Comfort of controllers, seem small.
Time will tell!
But as a series progresses and the story is fleshed out I find myself caring more about that than the leveling and skill acquisition.
But as a series progresses and the story is fleshed out I find myself caring more about that than the leveling and skill acquisition.
In short: It might be caused by the install path including an escaped backslash. That is what I've seen as a common factor as of yet in any case.
In short: It might be caused by the install path including an escaped backslash. That is what I've seen as a common factor as of yet in any case.
I feel like this is an inside joke for the developers. It's not... overflow, but close enough.
I feel like this is an inside joke for the developers. It's not... overflow, but close enough.
Now I just have to try and get my past contributors to agree to re-license their existing contributions. Fingers crossed 🤞
1. How to grant a separate license to Valve
2. How to handle contributed code for that license
3. Any need to re-license projects
4. Possible CLA
Publishing FOSS is hard 🥲
Now I just have to try and get my past contributors to agree to re-license their existing contributions. Fingers crossed 🤞
store.steampowered.com/sale/VRForev...
store.steampowered.com/sale/VRForev...
1. Do differential syncs
2. Sync favorites
3. Run headless server
So far Navidrome, Kodi, Plex as server, Symfonium as client, no luck
Does anyone run any combo like this? I get stuck on #2 😓
1. Do differential syncs
2. Sync favorites
3. Run headless server
So far Navidrome, Kodi, Plex as server, Symfonium as client, no luck
Does anyone run any combo like this? I get stuck on #2 😓