bomolochus.bsky.social
@bomolochus.bsky.social
If you think about it, what are au gratin potatoes but delicious, mushy potato chips?
January 10, 2026 at 11:45 PM
My first thought is rolling would take more time than I'm willing to give, but it does solve for the sense of fairness. You could also split the difference. Something like - they don't fall but are instead hanging from the ledge. Not trivialized by force movement, but still disadvantaged by it.
January 9, 2026 at 12:02 AM
I adored the demons, but the devils have all been delightful so far
January 7, 2026 at 4:04 AM
It's the difference between the paladin and the conduit going "It is fine. Why? Because I am here"

And the censor staring into some goblin's soul and telling them "I AM THE FLAIL OF GOD. HAD YOU NOT COMMITTED GREAT SINS, GOD WOULD NOT HAVE SENT A PUNISHMENT LIKE ME UPON YOU."
December 8, 2025 at 4:20 AM
AAAAAAAAAHHHHHHH
November 18, 2025 at 5:54 PM
I'm imagining a fight in Draw Steel that actually needs to be resolved through a negotiation. Or using the Do The Thing combat objective rules to interact with the dreamer's psyche or something.
November 11, 2025 at 6:54 AM
I've always thought the most well executed of these fights in media are resolved by...the heroes realizing that violence CAN'T solve that sort of problem. Like in MARVEL SPOILERS Thunderbolts, you can't punch out the manifestation of your depression. That fight ends in a big group hug. END SPOILER.
November 11, 2025 at 6:52 AM
That guy looks like he should be in charge! He's a man of the people. Well, not these people, these people are all going to die.
October 29, 2025 at 3:20 PM
Noooooooo! MCDM's customer support is very good though. Reach out to [email protected] and they'll almost certainly replace the book, if you'd like.
October 26, 2025 at 2:21 PM
"Now Brennan, for this episode you'll be serving our contestants' director with one simple rule: every time they hit your monsters they win points, and every time they miss, you win points."
October 14, 2025 at 4:54 PM
This delightful
September 9, 2025 at 3:11 PM
Summoner? I hardly know her!

Ahem. Undead and demon portfolios are the most straightforward. Elementals and fey swerve hard into control and on-death effects for your minions. The level of complexity you're comfortable with should inform your choice, somewhat.

Necromancer art goes hard tho.
September 7, 2025 at 12:05 PM
You all dove into the deep end at fourth level, but it sounds like you all had an amazing time! How was your experience running things?
August 31, 2025 at 7:45 PM
The players all sitting around the table might be my favorite art in the book
August 29, 2025 at 12:41 PM
Peak D&D
August 23, 2025 at 4:20 AM
Delian Tomb change log:

* Queen Bargnot changed to Queen Bargthot

-end
August 19, 2025 at 5:46 PM
They lack the snazzy art included in their Delian Tomb starter adventure, but MCDM's posted a pregenerated character for each class on their website you want to jump right into playing.

www.mcdmproductions.com/draw-steel-r...
Draw Steel Resources — MCDM Productions
Helpful resources to make playing Draw Steel easier and more fun!
www.mcdmproductions.com
August 18, 2025 at 7:50 PM
Easily one of the most stunning pieces in the book.
August 17, 2025 at 3:00 AM
No plan survives contact with the party
August 16, 2025 at 4:02 PM
I think Draw Steel, Against All Tyrants, and Until the Last Villain dies all really lean into that same fun vibe as Flee, Mortals! I love the trend of titles (and abilities names) you can yell out at the table
August 15, 2025 at 4:25 PM
The basic layout matches the art entries in the ancestries section - two characters in a narrow piece. Meaning this is almost certainly for the ancestries book we're getting down the road.
August 10, 2025 at 8:19 PM
Radenwights my beloved
August 10, 2025 at 3:30 PM
In other words, those games are so inexpensive because they are explicitly not being charged what they're actually worth.
August 3, 2025 at 3:55 PM
Many other games operate at a loss because the people working on them do not use those games as their main source of income. They're financing their passion projects through their day jobs outside the industry.
August 3, 2025 at 3:54 PM
Not only that, but in addition to the small army of very well compensated freelancers and contract workers involved in making the game, MCDM maintained a full time staff of 11 people throughout much of Draw Steel's development. MOST people working in the TTRPG space do not do so as their main job.
August 3, 2025 at 3:53 PM