If you jump straight up out of a blender, you’ll just fall down straight back. Wouldn’t you have to jump at some sort of an angle to make it out? And also nail the landing? The simulation should’ve probably figured out what angle can you jump at and still make it out.
If you jump straight up out of a blender, you’ll just fall down straight back. Wouldn’t you have to jump at some sort of an angle to make it out? And also nail the landing? The simulation should’ve probably figured out what angle can you jump at and still make it out.