Booker
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bookeroo.bsky.social
Booker
@bookeroo.bsky.social
I'll break everything if you give me the chance
In the past week I re-learned nerts, speed, garbage, and gin rummy. Played a lot of euchre, too.
December 31, 2025 at 7:51 PM
Been a fan of your work for a bit now, loved what you did for 1000xRESIST. I've been looking forward to this game for a while, didn't know you had done some concept art for it! Small world! I'm so amazed by what the team managed to do with this game!
December 9, 2025 at 8:08 PM
You do incredible work.
November 29, 2025 at 5:50 PM
How many sets of dice can the leather dice holders carry?
November 26, 2025 at 11:00 PM
You're almost describing five nights at freddy's
November 22, 2025 at 5:00 PM
Yeah. That hades 2 trailer. Absolutely jaw-dropping.
September 13, 2025 at 4:43 PM
I adore her Monk and Robot series, and am very interested in reading the Wayfarer series when I next have time. The possibility of you and her working together on frankly any project would be a dream come true.
July 15, 2025 at 5:49 PM
Hilarious to see the dialogue system I'm currently using to make a game talk about this. Thank you for the levity, friend
June 23, 2025 at 2:17 AM
Perfect Vermin. It's free but has a weird firewall issue so you have to play it with wifi turned off. Most people find that too offputting and don't give it a shot
June 15, 2025 at 10:19 PM
Our party's wizard is technically human, but we've all collectively decided that he's actually a giant, walking, talking text box that changes into whatever words he says. By default the text box just displays his name: Adam.
June 11, 2025 at 5:02 PM
FIRST wave of merch? Oh I am absolutely going broke and I will not regret a cent of it.
May 17, 2025 at 6:40 AM
Do you have video documentation of this? It's definitely valuable info to know, but for those of us who don't know who you are it would be good to see it in action.
March 19, 2025 at 12:30 AM
I finished it about 6 months ago. The longer it's been, the more I think about it
January 27, 2025 at 1:50 AM
Your dms are closed! Should we email you?
January 9, 2025 at 11:23 PM
Have you seen the digital exhibition they released on the epic launcher? It's a great experience, and it's free! Sort of like a huge museum you can explore, where each room plays a song and has a weird visual experience for you to interact with.
January 2, 2025 at 1:26 AM
If you have not played El Paso, Elsewhere you are missing OUT
December 31, 2024 at 7:20 PM
I'm incredibly happy it's getting a sequel, but I'd rather not know about it until much closer to release. Maybe I'm in the minority here but games being announced as "starting development" then not coming out for 5 years (a normal development time) is exhausting
December 14, 2024 at 5:15 PM
In fairness, this account doesn't take any of the pictures they post and they never credit the photographers. I'd argue that's much more harmful than people shitting on them for it.
November 30, 2024 at 6:46 PM
I was wrong. No assumption is made about when the ice cubes melt. In fact the question is flawed. It assumes the melting rate of the ice cubes in the pan. We can't know how many are in the pan at the end of minute 3 because we don't know how many melted. You're right that 11 is how many were put in.
November 29, 2024 at 6:17 AM
11 at the START of minute 3. It asks at the end, which would be the start of 4. If we're assuming that the ice cubes melt in the one minute (which you were, assuming at the start of each minute there was zero ice cubes in the pan), then the answer is zero.
November 29, 2024 at 6:12 AM
1000xresist, mouthwashing, i am your beast
November 27, 2024 at 7:31 PM
From a practical standpoint I know the real reason companies do it is to artificially extend the life of a game by releasing extra content way later but a small optimistic, artistic part of me says that at least some devs do it for the reason you just stated. The long-term wholeness of experience.
November 24, 2024 at 4:57 PM
1000xresist is my game of the decade.
November 20, 2024 at 5:02 AM