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The unlicensed games' heaven.
And that's the newly uncovered version! Volleyball had replaced the AVE logo with TXC, why wouldn't Tennis? In fact, they eventually did! Likely once they got rid of that disfunctional "Shoulsay with attitu" revision, a prototype that should never have made it to the market!
December 23, 2025 at 11:50 PM
Given that the final build of Final Fight 3 on the SC-12x multicarts has advanced anti-debugging traps that the single version lacks, I want to believe there were (at least) another programmer involved.
December 12, 2025 at 10:41 AM
Ugh, that's so cryptic. Because, what's there to design past selecting the assets you are porting over 🫠 ?
December 11, 2025 at 10:31 PM
just to be clear I'm not trying to minimize his input on the projects.
December 11, 2025 at 10:23 PM
I would rather expect the two talented programmers (S. Lin and S. Hseih) to have worked on the prestigious titles, including Final Fight 3. While H. Cheng was likely the one revamping existing engines/code-base into other games. E.g Street Fighter Zero 97, King of Fighters 96, Earthworm Jim 3, etc.
December 11, 2025 at 10:21 PM
Final Fight 3 is the other one. I want to believe that in the last year prior to breaking up/moving away from the Famicom (mid 97-98), they were likely optimizing their work force to parallelize as many projects as possible. That meant things like programming & directing rather than composing.
December 11, 2025 at 7:44 PM
We're ashamed that our possibly best contribution to GA in those 10 years appears to be the Doraemon head emoji 🫠
November 9, 2025 at 8:19 PM
had thought you meant a script for a 💯 newer video 😔
August 31, 2025 at 9:44 AM
Make it happen!
August 30, 2025 at 10:20 AM
It is also possible that Fighting Hero was successful enough on its own to push NTDEC to produce a cycle.

There are three documented print runs of Fighting Hero. It was definitely big for NTDEC.
August 10, 2025 at 10:56 AM
In 1990-91 NTDEC saw the potential of arcade SF/SF2 and made their own take, and was successful.
By mid 92, the market was completely overtaken by Yoko SF2.
By mid-late 93, people wanted a cycle. SF3, SF IV, FH3 all attempted to repeat SF2 success.
August 10, 2025 at 10:53 AM
You miss the point.

Back in the days, parent would see a fighting game that look like what their kid beg for, and would buy it. NTDEC never made these games for us.
August 10, 2025 at 10:48 AM