Bot and Rally
botandrally.bsky.social
Bot and Rally
@botandrally.bsky.social
A robot-fighting, bootlegging Boomer Shooter Tower Defense game releasing in Late Spring/Early Summer 2026!

No Generative AI used EVER! 🚫
The first iteration of what will be the Tommier Gun™ and the flamethrower when turned on its side. Many changes are coming for them in due time, but this is where it starts.

#gamedev #gamedesign #indiedev #indiegames #videogames #videogaming #godot #3d #3dmodeling #3dmodels #maya
January 27, 2026 at 10:43 PM
The beginning of improving the Enemy pathfinding and decisionmaking. This is the map the NPCs will be navigating around so I can develop in an environment that at least sorta mirrors what a finished level will be like.

#gamedev #gamedesign #indiedev #indiegames #videogames #videogaming #godot
January 27, 2026 at 1:32 PM
Range-based damage falloff! With a little bit of floating point error mixed in at the moment. While not directly related to NPC pathfinding, the weapons need a range that the NPCs can pathfind to.

#gamedev #gamedesign #indiedev #indiegames #videogames #videogaming #godot
January 27, 2026 at 1:29 PM
Jokes aside, this seems like an amazing tool for designing an in-game economy. Maybe I'll have to revisit it at some point.
January 27, 2026 at 11:05 AM
NPCs are now able to navigate along a track! (Sped up dramatically)

#gamedev #gamedesign #videogames #videogaming #godot #indiedev #indiegames
January 27, 2026 at 10:39 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
January 27, 2026 at 6:31 AM
Alright, I'm about to post a lot of dev preview backlog from the pre-alpha.
January 27, 2026 at 6:31 AM