Chris Brandrick
@brandrick.bsky.social
1.7K followers 720 following 2.4K posts
🎮 Editor of the #Nintendo newsletter switchweekly.com Deputy Editor at overkill.wtf - covering the future of gaming, tech & toys. 💌 Email newsletters at Cooperpress. Loves Nintendo. 
Uses too many emoji. ✨🇪🇺
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Reposted by Chris Brandrick
mariov.ch
Need a new job? Pocket Boss is OUT NOW!

pocketboss.ch 📊 💬

A delightfully odd fusion of work and play. Now available on iOS, Android, Steam and itch.​io.
brandrick.bsky.social
Playing in handheld mode is clunky too.
brandrick.bsky.social
"This isn't a death sentence for artists: it's a tired groan into mediocrity — a Fortnite dance into a sea of Giphy-powered dog shit."
A cartoonist's review of AI art - The Oatmeal
This is a comic about AI art.
theoatmeal.com
Reposted by Chris Brandrick
brandrick.bsky.social
Dawnfolk from @darenn.bsky.social launches on Switch today.

I took the game for a spin, and here’s a look at the first ~15 minutes:
This "city-builder" is illuminating
YouTube video by Switch Weekly
youtu.be
Reposted by Chris Brandrick
retroblast.bsky.social
'Viewtiful Joe' was released 22 years ago today on October 7th, 2003 for the Nintendo GameCube!

It's a side-scrolling action game where you use 'VFX' to give Joe powers like slow-mo or mach speed, and it's just bursting with style.

Give it a try! It's an actual gem.

HENSHIN-A-GO-GO-BABY!🎥
brandrick.bsky.social
Interesting tidbit:
ninpatentswatch.bsky.social
In Pikmin 4 Ask the Developer, Miyamoto-san literally said:

“ピクミンは、あなたの近くにいるよ”
→ Pikmin are close to you

(The official English transcript is “Pikmin are all around us” instead, because they translated it idiomatically instead of literally.)
1/
Excerpt from Pikmin 4 Ask the Developer:
10年以上前のプロモーションから、「ピクミンは、あなたの近くにいるよ」と言い続けてきました。
それがやっと想像でなく、いろんなところで見つけてもらえるようになったと思います。
ピクミンを知って、遊んでくれる人の数も増えたらいいなと思いますね。
brandrick.bsky.social
Dawnfolk from @darenn.bsky.social launches on Switch today.

I took the game for a spin, and here’s a look at the first ~15 minutes:
This "city-builder" is illuminating
YouTube video by Switch Weekly
youtu.be
Reposted by Chris Brandrick
joemerrick.bsky.social
Can't wait for people to get these to be kept sealed for 30 years just for a creator in 2055 to open a sealed crate of PSA10 chicken noodle soup cans
brandrick.bsky.social
I'd say so! They can seem a bit odd at first, but 4 is the perfect blend of the best bits of the prior three. Joyous stuff.
brandrick.bsky.social
btw, go play Pikmin 4 if you haven't yet. it's superb.
brandrick.bsky.social
PIKMIN SPOTTED 👀
derachi.com
Red Pikmin running in the background at 1:40
brandrick.bsky.social
There's a moment around 30 seconds in which has what sounds like a Pikmin motif but who knows...
brandrick.bsky.social
it's also something he's quite open about. he was proudly talking about this on a podcast the other day. oh darren.... 🙃
brandrick.bsky.social
good luck with that...
crushbort.bsky.social
i think we are going to find out at some point these guys invented cocaine 2 and have been on it all along
Buried in Altman's post is the real story: "People are generating much more than we expected per user," using massive compute resources on content that's often being generated for very small audiences (it is, after all, a social media app). OpenAl will "have to somehow make money for video generation," Altman wrote. Translation: Sora is burning through compute costs with no offsetting revenue.
Altman floated a potential solution: "We are going to try sharing some of this revenue with rightsholders who want their characters generated by users." The idea-perhaps similar to You Tube's ad-monetization program for videos that include copyrighted material
-would give studios a financial incentive to opt in.
"The exact model will take some trial and error to figure out," Altman acknowledged, "but we plan to start very soon."
brandrick.bsky.social
New issue hitting inboxes later today!

Sign up and get the best Nintendo reads, plus a list of what games are out in the week ahead.
switchweekly.bsky.social
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