Brieuc Swales
@brieucswales.bsky.social
19 followers 79 following 8 posts
🏢 Solo game developer at Invisible Ink Studios. 💼 Currently working as a contractor on Tako no Himitsu. 🌐 brieucswales.com
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Reposted by Brieuc Swales
mjp123.bsky.social
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
therealmjp.github.io
Reposted by Brieuc Swales
tearsofjake.bsky.social
New at #SIGGRAPH2025:

Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.

Find the paper and implementations here:
github.com/jakericedesi...
Anisotropic perlin noise on Suzanne
Reposted by Brieuc Swales
selfshadow.com
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
brieucswales.bsky.social
Beware the Cobra that slithers behind the waterfalls… 🐍
A glimpse at one of the deadly bosses awaiting you in Himitsu. (Work in progress) #ScreenshotSaturday #gamedev
Reposted by Brieuc Swales
kostasanagnostou.bsky.social
Worth watching presentation, also provides some background info on how ReSTIR came to be and where it is heading: "ReSTIR: Traveling the Path of Reuse" www.youtube.com/watch?v=MRg9...
I3D 2025 Chris Wyman's Keynote "ReSTIR: Traveling the Path of Reuse"
YouTube video by I3D Symposium
www.youtube.com
brieucswales.bsky.social
Congratulations ! I'll give it a try. ✨
Reposted by Brieuc Swales
gaxil.bsky.social
Finally, I'm proud to announce that #Illugen 1.0 is available.
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart
brieucswales.bsky.social
Great article about a genre of games I love! A blend of puzzle design and Metroidvania-style non-linearity, where understanding the game's world and rules is the key to progress.
brieucswales.bsky.social
Sneaking past guards just got harder 👀

I'm working on the infiltration system for Tako no Himitsu, an upcoming 2D JRPG by @deneosproduction.com. Guards have dynamic behaviors, visible through our debug overlay.

#ScreenshotSaturday #indiedev #gamedev
Reposted by Brieuc Swales
icastano.bsky.social
I wrote about the journey to make GPU texture compression work everywhere, including some history on how I got into this field. Check it out!

www.ludicon.com/castano/blog...
brieucswales.bsky.social
Not that far off, though more books and less clutter on the desk and wall would be closer.
brieucswales.bsky.social
Well, this is me — or so ChatGPT thinks ... 😄