The increase in range and lethality of weapons combined with the addition of embrasures kinda removes the need for killboxes and instead rewards believable looking bunkers with overlapping fields of fire
The increase in range and lethality of weapons combined with the addition of embrasures kinda removes the need for killboxes and instead rewards believable looking bunkers with overlapping fields of fire
It would also not mandate what games get made, but simply be a requirement to be allowed for sale, like exists for most products already.
It would also not mandate what games get made, but simply be a requirement to be allowed for sale, like exists for most products already.
Once this is answered we can move on to figuring out what that means for preservation/ownership/EOL policies.
But currently I don't think talking about how that might potentially work is very relevant.
Once this is answered we can move on to figuring out what that means for preservation/ownership/EOL policies.
But currently I don't think talking about how that might potentially work is very relevant.
This in my view pushes games towards being products.
Your arguments about support are fair/sound if you consider them services.
A service to me should have a clear term of access, eg: 20$ p/m
This in my view pushes games towards being products.
Your arguments about support are fair/sound if you consider them services.
A service to me should have a clear term of access, eg: 20$ p/m
AFAIK there isn't really any jurisprudence about this anywhere in the world.
AFAIK there isn't really any jurisprudence about this anywhere in the world.
PC VR also used to be cheaper back when I got my rift-S.
The biggest problem facing (PC)VR is probably that compared to the upfront investment there really is only a handful of good full games.
PC VR also used to be cheaper back when I got my rift-S.
The biggest problem facing (PC)VR is probably that compared to the upfront investment there really is only a handful of good full games.
But I am completely unaffected by VR sickness and always have been, so I have no personal experience in that regard.
But I am completely unaffected by VR sickness and always have been, so I have no personal experience in that regard.