In this dev diary I go over how I've used the lessons from the last five years to shape my latest (and IMO best) game 🐒🛁
boardgamegeek.com/thread/36308...
In this dev diary I go over how I've used the lessons from the last five years to shape my latest (and IMO best) game 🐒🛁
boardgamegeek.com/thread/36308...
Today's takeaway: There's no guaranteed formula for game design, no amount of theory replaces actually getting it to the table and playtesting!
boardgamegeek.com/thread/36308...
Today's takeaway: There's no guaranteed formula for game design, no amount of theory replaces actually getting it to the table and playtesting!
boardgamegeek.com/thread/36308...
Today's takeaway: Hook-first design ensures the game you end up with is much easier to communicate to potential publishers! It also minimises time spent on ideas that don't have the "special sauce" needed to stand out in a crowded market.
boardgamegeek.com/thread/36308...
Today's takeaway: Hook-first design ensures the game you end up with is much easier to communicate to potential publishers! It also minimises time spent on ideas that don't have the "special sauce" needed to stand out in a crowded market.
boardgamegeek.com/thread/36308...
Today's takeaway: It's easy to fall into the trap of creating something because it's interesting to design rather than interesting to play, especially if you've come up with a really clever mechanic
boardgamegeek.com/thread/36308...
Today's takeaway: It's easy to fall into the trap of creating something because it's interesting to design rather than interesting to play, especially if you've come up with a really clever mechanic
boardgamegeek.com/thread/36308...
Today's takeaway: If players consistently misinterpret a rule or play incorrectly in the same way, change the rules of your game to match their instincts. It's really hard to overcome genre conventions and pre-learned behaviours!
boardgamegeek.com/thread/36308...
Today's takeaway: If players consistently misinterpret a rule or play incorrectly in the same way, change the rules of your game to match their instincts. It's really hard to overcome genre conventions and pre-learned behaviours!
boardgamegeek.com/thread/36308...
Today's takeaway: Being intentional about the experience you want to create is crucial in guiding the development process. It gives you the freedom to "kill your darlings", pivot, and rework without getting too invested in specific mechanics.
boardgamegeek.com/thread/36308...
Today's takeaway: Being intentional about the experience you want to create is crucial in guiding the development process. It gives you the freedom to "kill your darlings", pivot, and rework without getting too invested in specific mechanics.
boardgamegeek.com/thread/36308...
Today's takeaway: Managing complexity is super important! Could anything be streamlined? Does it match the form-factor of the game? Judging complexity can be hard when you've already internalized the systems, so playtest with new players often!
boardgamegeek.com/thread/36308...
Today's takeaway: Managing complexity is super important! Could anything be streamlined? Does it match the form-factor of the game? Judging complexity can be hard when you've already internalized the systems, so playtest with new players often!
boardgamegeek.com/thread/36308...
Today's takeaway: Every single point of friction or confusion is a chance for a player or publisher to give up on playing the game. The effort to perform unguided playtesting and streamline the first play pays off a million times over!
boardgamegeek.com/thread/36308...
Today's takeaway: Every single point of friction or confusion is a chance for a player or publisher to give up on playing the game. The effort to perform unguided playtesting and streamline the first play pays off a million times over!
boardgamegeek.com/thread/36308...
Today's takeaway: Nano adaptations of larger games are a great exercise to help build your toolbox: it forces you to identify the essence of the experience and distil it down to just the crucial parts.
boardgamegeek.com/thread/36308...
Today's takeaway: Nano adaptations of larger games are a great exercise to help build your toolbox: it forces you to identify the essence of the experience and distil it down to just the crucial parts.
boardgamegeek.com/thread/36308...
Today's takeaway: Humour and emergent storytelling help a game stick in people's minds long after it's over, so lean into it whenever you can!
boardgamegeek.com/thread/36308...
Today's takeaway: Humour and emergent storytelling help a game stick in people's minds long after it's over, so lean into it whenever you can!
boardgamegeek.com/thread/36308...
Today's takeaway: The first game you design will probably suck and that's ok! Focus on making something small, with specific constraints in mind and a hard deadline to force you to finish something and start learning!
boardgamegeek.com/thread/36308...
Today's takeaway: The first game you design will probably suck and that's ok! Focus on making something small, with specific constraints in mind and a hard deadline to force you to finish something and start learning!
boardgamegeek.com/thread/36308...