Bycob
bycob.bsky.social
Bycob
@bycob.bsky.social
I like: 🎵music​ & 🎮​video games
I do:​ 🎵music for 🎮​video games 😁​

I'm developing a game, try it out! https://klayr.itch.io/the-glorious-colony
I want to thank the people who played the demo these last weeks, your feedback is precious to make the game appreciable for everyone!

I'm currently adding new content, such as flowers that fade after some time.

#ScreenshotSaturday #indiedev #gamedev
November 16, 2025 at 11:21 AM
What is a release without a trailer? 2 weeks late = better than nothing

Check out the demo on itch, answer the feedback form, join the discord for updates :D

klayr.itch.io/the-glorious...

#indiedev #indiegame #gamedev
November 12, 2025 at 5:42 PM
I published a gameplay demo last week.

Now, back to design

#indiedev #indiegame #gamedev
November 4, 2025 at 11:54 AM
I'm preparing a public gameplay demo, tomorrow on itch.io.

Here is a sneak pic 🌱

#ScreenshotSaturday #indiedev #gamedev #indiegame
October 25, 2025 at 6:51 PM
Hello ! I was busy doing QoL and tutorials, and I don't have much visual things to show these days.

Now you can jump on any idle ant and assign them a task. Of course, when you have a lot of ants, you should rather use the automation system!

#ScreenshotSaturday #indiedev #gamedev
October 18, 2025 at 2:43 PM
Another piece of doots technology ⚙️

#ScreenshotSaturday #indiedev #gamedev
October 4, 2025 at 2:29 PM
Beware of mushrooms, they can give you weird dreams... Even if you're a little insect!

#ScreenshotSaturday #indiedev #gamedev
September 27, 2025 at 1:33 PM
Introducing: solar panels☀️(kinda)

#ScreenshotSaturday #indiedev #gamedev
September 20, 2025 at 8:10 PM
My first attempt at hiding what's beneath...

Since my world is procedural, I have to compute the distance to the wall at runtime. I used a compute shader with multiple passes.

Now I need to make it look better than this 😅

#ScreenshotSaturday #indiedev #gamedev
September 13, 2025 at 10:11 AM
WIP of my ant colony game

#WIP #ScreenshotSaturday #indiedev #gamedev
September 6, 2025 at 8:37 AM
I'm working on machines visual effects and gameplay ! (yeah the machines are cubes for now)

#screenshotsaturday #indiegame #gamedev
August 30, 2025 at 3:41 PM
You can know ask doots to make piles of stuff. Oh, and I changed the galleries shading.

#screenshotsaturday
August 9, 2025 at 12:47 PM
Drafting the progression for the "story" mode... stay tuned 👀

#ScreenshotSaturday
August 2, 2025 at 10:49 PM
👨‍🍳 Cooking some music for my game 🍝

#vgm #indiegame #gamedev #gameaudio
July 30, 2025 at 12:19 PM
I made an encyclopedia explaining what are the recipes to obtain some precious items! I tried to make it as user-friendly as possible, since it's an important step towards the playability of the challenge mode.

#ScreenshotSaturday
July 26, 2025 at 8:06 PM
For my game I created a procedurally generated map with different zones, each with their own landscapes and flora.

#ScreenshotSaturday #proceduralgeneration
July 19, 2025 at 7:06 AM
If you bury seeds you can make them grow into plants, which means more food, which means more doots, which means more production...

#ScreenshotSaturday
July 12, 2025 at 8:24 PM
With the challenge mode, you can now focus on automation only. Build your nest and reach the production objective!

#ScreenshotSaturday
July 5, 2025 at 9:40 AM
late #ScreenshotSaturday (oops)

I added trees, that you can uncover by hovering them with the mouse.
June 8, 2025 at 10:36 PM
May 17, 2025 at 7:08 PM
I upgraded the procedurally generated map, now there are zones with unique entities, dangers, and resources! The farther you go, the more risks you take :)

#screenshotsaturday
May 10, 2025 at 9:49 AM
I posted a new version of my game! You can download it from the itch page klayr.itch.io/the-glorious...
May 6, 2025 at 9:53 AM
This week I implemented an algorithm that detects room in ant nests. Different rooms for different purposes!

#screenshotsaturday
April 12, 2025 at 3:05 PM
The doots are digging their house in the ground...

#screenshotsaturday (sunday)
April 6, 2025 at 9:57 PM
I composed the music for Snakeloop, a game that came out yesterday!

Since the music has piano parts, I thought it would be cool to play it live, with some embellishments 😋
March 29, 2025 at 1:19 PM