cabanier.bsky.social
@cabanier.bsky.social
Reposted
My new game launches this week

Don't let it sneak up on you
November 10, 2025 at 10:24 PM
I updated cityslingvr.arvr.social so it works on Galaxy XR.
Give it a try!
It works with hands but I'm unsure if it works with a controller
City Sling VR Experience
City Sling VR, WebXR game maintained by Rik Cabanier
cityslingvr.arvr.social
November 2, 2025 at 10:41 PM
Reposted
I've seen multiple tech journalists who received packages with them included, but I'm haven't heard about anyone who ordered normally receiving them.

Also, chrome on the headset isn't reporting the right input profile string just yet.
November 2, 2025 at 8:30 PM
Reposted
I ordered a Galaxy XR w/ controllers on the day it became available. Already got the headset, controllers said they were delayed till Nov 3rd. Then Nov 6th. Then today I got notified that they're delayed till JANUARY 8th!

They really thought nobody was gonna buy these, huh?
Samsung Galaxy XR's Optional Controllers Are Already Sold Out
BREAKING: Samsung Galaxy XR's optional tracked controllers are sold out already, meaning new buyers will have to wait to get them.
www.uploadvr.com
November 2, 2025 at 6:35 PM
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Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers.

www.npmjs.com/package/@web...
October 28, 2025 at 8:22 PM
Reposted
Meta's web browser now uses depth sensing for WebXR Hit Testing on Quest 3 & 3S, enabling instant mixed reality object placement without a Scene Mesh.

Details here: www.uploadvr.com/quest-browse...
October 10, 2025 at 1:00 PM
#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
I used immersive-web.github.io/webxr-sample... for the recording
October 9, 2025 at 4:32 PM
Reposted
Mozilla is going to ship WebGPU on Apple silicon Macs in November! groups.google.com/a/mozilla.or...
Intent to ship: WebGPU on macOS Tahoe for ARM64
groups.google.com
October 8, 2025 at 9:03 PM
Quest Browser 40.2 now has support by default for WebXR Body tracking. Example here: cabanier.github.io/webxr-sample...
It works on every Quest headset and will fall back to emulation if hand tracking is disabled.
WebXR body tracking
cabanier.github.io
September 3, 2025 at 5:51 PM
Reposted
I'll be at Meta Connect in SF from Sept 16-20 talking #WebXR to anyone who'll listen, hope to see you there
September 2, 2025 at 2:45 PM
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"AI" is a brown paper bag in your fridge with a sticky note saying "statistical noise, do not trust" on it
July 21, 2025 at 4:23 PM
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The PWA in-app purchases discussed here is a step in the right direction, but very glad @uploadvr.com captured this perspective. Meta Quest and its browser needs a trusted OS-level wallet for it to move beyond niche gaming console status
July 17, 2025 at 5:51 PM
Reposted
The WebXR Input Profiles assets package has been updated to v1.0.19, which includes the themed version of the Quest controller from the Quest 3S XBox Edition.

www.npmjs.com/package/@web...
June 25, 2025 at 6:02 PM
We just posted the #WebXR profiles for the new XBox branded #Meta #Quest controllers. Select in `meta-quest-touch-plus-v2' in immersive-web.github.io/webxr-input-...
June 25, 2025 at 6:01 AM
I posted a small description on Quest browser new experimental "shared spaces" feature: github.com/cabanier/sha...

Here's a small demo recording that show it in action:
June 3, 2025 at 4:57 PM
The Wonderland engineers are now using the new EXT_clip_control and posted examples on how this enables large scale experiences by using reverse-Z.
Before: depthprecisionwlp-766473.cloud.wonderland.dev
After: depthprecisionwlp-639992.cloud.wonderland.dev

bsky.app/profile/caba...
May 8, 2025 at 5:32 PM
Browser 38.2 went out with a couple of new features:
WebXR's 'passthroughFulllyObscured' feature lets you disable the passthrough if you cover the entire screen. This saves battery and performance for sessions that only sometimes show passthrough
May 5, 2025 at 6:57 PM
Quest Browser 38.1 went out today with some new features.
1. you can now foveate any texture (immersive-web.github.io/layers/#dom-...). Previously, you could only get foveation on webxr texture layers and the webxr framebuffer
2. Support for EXT_clip_control (registry.khronos.org/webgl/extens...)
WebXR Layers API Level 1
immersive-web.github.io
April 28, 2025 at 10:30 PM
Reposted
Three.js r175 released 🗿
threejs.org/changelog/?r...
March 28, 2025 at 4:01 PM