Don't let it sneak up on you
Don't let it sneak up on you
Give it a try!
It works with hands but I'm unsure if it works with a controller
Give it a try!
It works with hands but I'm unsure if it works with a controller
Also, chrome on the headset isn't reporting the right input profile string just yet.
Also, chrome on the headset isn't reporting the right input profile string just yet.
They really thought nobody was gonna buy these, huh?
www.npmjs.com/package/@web...
www.npmjs.com/package/@web...
Details here: www.uploadvr.com/quest-browse...
Details here: www.uploadvr.com/quest-browse...
I used immersive-web.github.io/webxr-sample... for the recording
I used immersive-web.github.io/webxr-sample... for the recording
It works on every Quest headset and will fall back to emulation if hand tracking is disabled.
It works on every Quest headset and will fall back to emulation if hand tracking is disabled.
www.npmjs.com/package/@web...
www.npmjs.com/package/@web...
Here's a small demo recording that show it in action:
Here's a small demo recording that show it in action:
Before: depthprecisionwlp-766473.cloud.wonderland.dev
After: depthprecisionwlp-639992.cloud.wonderland.dev
bsky.app/profile/caba...
Before: depthprecisionwlp-766473.cloud.wonderland.dev
After: depthprecisionwlp-639992.cloud.wonderland.dev
bsky.app/profile/caba...
WebXR's 'passthroughFulllyObscured' feature lets you disable the passthrough if you cover the entire screen. This saves battery and performance for sessions that only sometimes show passthrough
WebXR's 'passthroughFulllyObscured' feature lets you disable the passthrough if you cover the entire screen. This saves battery and performance for sessions that only sometimes show passthrough
1. you can now foveate any texture (immersive-web.github.io/layers/#dom-...). Previously, you could only get foveation on webxr texture layers and the webxr framebuffer
2. Support for EXT_clip_control (registry.khronos.org/webgl/extens...)
1. you can now foveate any texture (immersive-web.github.io/layers/#dom-...). Previously, you could only get foveation on webxr texture layers and the webxr framebuffer
2. Support for EXT_clip_control (registry.khronos.org/webgl/extens...)
threejs.org/changelog/?r...
threejs.org/changelog/?r...