Calaverd
calaverd.bsky.social
Calaverd
@calaverd.bsky.social
Programmer, Indie game Dev. Mostly stuff in lua and love2d.
She/Her 🏳️‍⚧️
This is the custom Blender extension to glTF exporter that I have been working on for my engine to handle UV animation. This is how it works.
September 21, 2025 at 7:58 AM
After working for a while on creating a base body, I started modeling what she is wearing, I'm going to have to go back and review the rig. 🥲
July 31, 2025 at 3:11 PM
The buttons work and also as an extra feature, the system used for styles was reworked. It will be much more flexible to be able to reuse this library for gui in the future 🙂
July 16, 2025 at 8:41 AM
The model used for the showcase, and a quick animation. #blender ¿~1500 polys is nowadays considered as #lowpoly right?
March 26, 2025 at 7:37 AM
I finally got the 3d animation working on my custom love2d 3D engine, (and also a lovely model to do showcases :D )
March 26, 2025 at 7:25 AM
Finally after some debugging got it working properly with some bones, time to work in a model more interesting to watch :)
March 24, 2025 at 7:07 AM
We got the basics of animation to work, now comes the part were we need to link the bones to the mesh. :)
March 19, 2025 at 6:03 AM
Retaking the custom 3D engine in love 2D.
I reviewed the whole matrix math stuff for consistency, added basic FPS like camera controls, and starting to work on loading bone animations from the glb/gltf
March 10, 2025 at 3:40 AM
Feliz año nuevo 🥳
Happy new year 🎉
January 1, 2025 at 6:11 AM
Merry Xmas 🥳
December 25, 2024 at 4:17 AM
Reposted by Calaverd
I swear that's how it works!!!

How did you get into programming? ✨

#CyanTechMeme
November 17, 2024 at 1:26 PM
After some more tweaks, the custom engine can load and display some very basic glb data, I only need to check a few more edge cases so I can start to work on animations.
August 7, 2024 at 4:16 AM
After a few weeks busy at my day job, I finally could retake the dev of the custom gltf/glb loader from where I left, and make some progress. :)
August 3, 2024 at 12:08 AM
Trying to make sence of how a gltf/glb file stores data.
July 6, 2024 at 5:53 AM
Coming back to the development of my custom 3d engine, now added some simple parent children relationships.
July 1, 2024 at 6:31 AM
I have been busy working in setting up a new page for my stuff. How comes that web dev is way more resource hungry than my usual gamedev stuff? It baffles me.
June 17, 2024 at 2:40 AM
It pays the bills nicely, but some days it gets annoying. 🙃
June 12, 2024 at 7:04 AM
I was procrastinating doing the 3D stuff working in some pixel art for -yet another- side project.
How it started // How it is going.
May 31, 2024 at 2:45 PM
After the Monarca game jam I decided to revisit my custom 3d engine for Love2D, and apply a set of new features.
One of the main things to implement in the new version was "reactivity" ( look at the way in the code that the rotations and positions are applied )
So far so good. :)
May 26, 2024 at 1:48 PM
Still working in a small retro game for the Monarca Game Jam, although, there is a lot of work to keep doing, it is starting to take shape.
April 4, 2024 at 2:43 AM
Okay, my custom layout engine on #Love2D is taking more shape, now it can handle text lines, and using different colors and fonts in the same line.
Some small refactoring and code cleanup, and we can pass to the next steep. :)
December 2, 2023 at 8:30 AM