canoftuna.bsky.social
@canoftuna.bsky.social
Only thing I can't justify is the Phenex's chrome gold, which sucks. If that's the case, I'm getting myself a stripper that gets rid of chrome paint and just clean them afterwards. Me no like the smell of gold flakes or dirty fingerprints
October 18, 2025 at 12:17 PM
One thing I do want to add to my custom (in Nu colors) is the outer calve grenade holsters from the "full armor" set. I'm sure everything else is the same, and you just get extra stuff that you may not use or throw in to other kits. As is, I'm inclined to add color if I buy another Unicorn HG.
October 18, 2025 at 12:17 PM
Since Turn-A has an I-field, and will tank strong beam shots. This thing's only weakness is running out of gas so I have to refuel it back in a ship once its down to zero, fuckers with strong I-field generators (anything that blocks beams). On how my current build is for this thing, its a 10/10.
September 16, 2025 at 12:59 AM
For what it is, I still throw it in the ship to refuel, and murder some grunts and mobile armors, big or small, and then attack ships in their bridge area to get a big crit damage. If it didn't kill the ship in one go, I'll just repeat the attack or use melee such as its beam saber or heat blade.
August 23, 2025 at 4:56 PM
But there's 3 caveats, at least to me:
- While I could build up its health, attack power, defense and mobility to the max, EN cap might be a priority for long or short fights.
- option part that allows something to regain EN, it gets only half per turn due to lack of EN cap upgrade.
- AOZ is rad!
August 23, 2025 at 4:56 PM