catmeister.bsky.social
catmeister.bsky.social
@catmeister.bsky.social
@pizzatower.wiki is the only game that matters to me anymore
September 30, 2025 at 7:19 PM
that said, just use HTML is solid advice, and we should all be questioning whether we absolutely need Javascript, as well

(I say this knowing full well that I'm using 11ty to generate a static site... but client side the performance rules)
September 10, 2025 at 4:45 PM
I am also oldish and also agree
September 10, 2025 at 4:43 PM
re: having the API send HTML. what about separation of concerns? isn't that the reason the API isn't sending front-end code? The team writing the API should not need to know about how it is rendered.. if your team is small do whatever you want, but this pattern falls apart with big teams
September 10, 2025 at 4:40 PM
my kids and I saw you drawing a poster! and we bought some stickers! then after we got home we realized we know you from the library 😃 there's now a baby chopper sticker on my 6 yo's bicycle helmet!
August 28, 2025 at 4:53 PM
eating a pb&j extends your life by the same amount, so just eat a pb&j with every hot dog! even steven
July 27, 2025 at 5:18 PM
I forgot about this one entirely!
July 20, 2025 at 12:10 PM
if you haven't seen it, you should see SeaQuest DSV
July 5, 2025 at 11:46 AM
is there anybody today doing what jackie chan did?
July 5, 2025 at 11:43 AM
I love this movie SO MUCH, I haven't watched it ages, I'M GONNA WATCH IT SOON
July 5, 2025 at 11:43 AM
the most recent comment always bumps it back up and I see that
July 5, 2025 at 11:41 AM
and then you have to take apart the thing they wanted to put together, and place the pieces apart again, but not TOO far apart or else that too is a mistake
June 25, 2025 at 11:49 AM
drop a node in, grab your id from the global int, increment the global - that id now lives with the node and will not be reused even if you delete the node and it stays the same if you move the node. on level load, delete all the collectibles in scene and re-instantiate from code based on ids
June 21, 2025 at 12:31 PM
I haven't done this but I found an older discussion of it (and will eventually need to do it): www.reddit.com/r/godot/comm...

so a _ready() function in a @tool script that generates the ID when you add it and saves it to the node properties - that ID is based on global int
Assigning and referencing unique node IDs
www.reddit.com
June 21, 2025 at 12:30 PM