i am no longer allowed to shitpost, the director of fluidity, stealth inc and co-director of the plucky squire followed me back, i will be linkedin posting from now on
rocket emoji I created a framework to translate dihydrogen monoxide into a videogame for the nintendo wii
January 20, 2026 at 5:57 AM
i am no longer allowed to shitpost, the director of fluidity, stealth inc and co-director of the plucky squire followed me back, i will be linkedin posting from now on
rocket emoji I created a framework to translate dihydrogen monoxide into a videogame for the nintendo wii
very real terminal made by hideo kojima, just like bash but it only has 3 commands, and no file management (why would i do that), and no directories, and....
December 30, 2025 at 5:23 AM
very real terminal made by hideo kojima, just like bash but it only has 3 commands, and no file management (why would i do that), and no directories, and....
oh right, i have no idea how to optimize this, 256 objects with the exact same texture drop the framerate exponentially, from 120fps to 45, i know it has something to do with the rendering but i honestly have no clue what to do.
(early test pic) (raylib with C)
December 9, 2025 at 7:13 AM
oh right, i have no idea how to optimize this, 256 objects with the exact same texture drop the framerate exponentially, from 120fps to 45, i know it has something to do with the rendering but i honestly have no clue what to do.