Learning Godot and Gdscript
#b3d #animation #blender #fps #viewmodel #p2design
#b3d #animation #blender #fps #viewmodel #p2design
#b3d #p2design #blender #animation
#b3d #p2design #blender #animation
#B3D #p2design #animation #3danimation #blender
#B3D #p2design #animation #3danimation #blender
#b3d #blender #p2design #animation
#b3d #blender #p2design #animation
#Animation #B3d #blender #VFX
#Animation #B3d #blender #VFX
Torso jump keyframed → IK legs broke through ground (world-space to torso).
Fix: Bake IK, delete Z keys below ground in Graph Editor → clean, natural legs without IK/FK switching. Then polish.
Torso jump keyframed → IK legs broke through ground (world-space to torso).
Fix: Bake IK, delete Z keys below ground in Graph Editor → clean, natural legs without IK/FK switching. Then polish.
mocap transfer for layered workflow, you can transfer the hip motion to your character kind of like retargeting but with an offset using an empty as a middleman, then adjust and choose the weight, etc
in the example I'm using mixamo but my mocap of choice are rokoko and quickmagic
mocap transfer for layered workflow, you can transfer the hip motion to your character kind of like retargeting but with an offset using an empty as a middleman, then adjust and choose the weight, etc
in the example I'm using mixamo but my mocap of choice are rokoko and quickmagic
#Animation #b3d
#Animation #b3d
#Animation #B3d
#Animation #B3d