I code games, and play a fair number too. (Call of Duty 2/4/MW2, Titanfall 1/2, Apex, working on an unannounced game.) Here to see cat pictures and learn about whatever. Also to hear about cool games/music/books/movies I might have missed.
“If the doors of perception were cleansed everything would appear to man as it is, infinite. For man has closed himself up, till he sees all things through narrow chinks of his cavern.”
January 7, 2026 at 8:01 AM
“If the doors of perception were cleansed everything would appear to man as it is, infinite. For man has closed himself up, till he sees all things through narrow chinks of his cavern.”
Then: “the law prevents the rich and poor from sleeping under bridges alike” Now: “the law prevents the poor from sleeping under bridges. The rich can sleep anywhere they want, and also they may hunt the poor for sport.”
December 20, 2025 at 9:39 PM
Then: “the law prevents the rich and poor from sleeping under bridges alike” Now: “the law prevents the poor from sleeping under bridges. The rich can sleep anywhere they want, and also they may hunt the poor for sport.”
I was recently watching the old Gordita commercials (the one with the anthem) from the late 90’s and when, at the end they said the price was 99¢, I gasped.
December 20, 2025 at 12:52 AM
I was recently watching the old Gordita commercials (the one with the anthem) from the late 90’s and when, at the end they said the price was 99¢, I gasped.
If you're genuinely doing something funky with a material (anisotropy, whatever sci-fi goodness you have going on) it probably makes sense to carve out a separate shader. But the sort of average-case suggestion would be normal metal & glass should probably share a shader or two.
December 17, 2025 at 9:43 PM
If you're genuinely doing something funky with a material (anisotropy, whatever sci-fi goodness you have going on) it probably makes sense to carve out a separate shader. But the sort of average-case suggestion would be normal metal & glass should probably share a shader or two.
My very general, take (having almost no context) is I'd lean hard toward as few materials as possible and driving differences via textures (a la PBR.) More distinct shaders=more shader memory, more build time, and more CPU time setting up rendering calls. (GPU perf mostly doesn't actually care.)
December 17, 2025 at 9:42 PM
My very general, take (having almost no context) is I'd lean hard toward as few materials as possible and driving differences via textures (a la PBR.) More distinct shaders=more shader memory, more build time, and more CPU time setting up rendering calls. (GPU perf mostly doesn't actually care.)
IDK. As a dev, feels like players don't generallybother learning who actually makes their favorite game--they'll be a sequel done by a different studio or the same studio with totally different employees and they don't notice. Or they credit the CEO or one person at the top.
December 17, 2025 at 6:24 PM
IDK. As a dev, feels like players don't generallybother learning who actually makes their favorite game--they'll be a sequel done by a different studio or the same studio with totally different employees and they don't notice. Or they credit the CEO or one person at the top.
Yeah, someone on Reddit found a very old coin in the dirt and they recommended sodium sesquicarbonate (to pull chloride from the coin, which is what eats away the coin over time.) Funny Baader-Meinhof moment.
December 10, 2025 at 5:58 AM
Yeah, someone on Reddit found a very old coin in the dirt and they recommended sodium sesquicarbonate (to pull chloride from the coin, which is what eats away the coin over time.) Funny Baader-Meinhof moment.