chainhacker.bsky.social
@chainhacker.bsky.social
Easy to get carried away designing abstractions for problems you don't have yet.

Moved procedural skins to a separate repo. Started planning shared trait crates, plugin registries, DLC boundaries. For two skin types.

Caught myself. Back to building.

#soup #gamedev #indiedev
January 4, 2026 at 4:30 PM
Back to basics. Contour placeholders—outlines and pattern fills.

New mechanics need instant visuals, not polished art. Pretty comes later.

#soup #gamedev #indiedev
January 3, 2026 at 10:35 PM
Hunters were supposed to surround prey. They just drop the ball instead.
#soup #gamedev #bevy
December 30, 2025 at 10:45 PM
Claude's /stats command
December 29, 2025 at 12:52 PM
These backgrounds have that charming, familiar-yet-new vibe that reminds me of this old game.
December 28, 2025 at 11:20 PM
Simplest unit—just a ball in a membrane. Pretty sure the big thing spawns them by pinching off its tentacles. Little blobby offspring.
#gamedev #indiedev #screenshotsaturday
December 27, 2025 at 5:05 PM
They hunt in packs now. Target selection, formation keeping, disbanding when idle. More to come.
#gamedev #indiedev #bevy
December 25, 2025 at 12:51 AM
Getting better, even if only a bit - working on reflections
#realtimevfx #bevy
December 23, 2025 at 12:37 PM
Dual contouring on GPU for the wriggly innards. Testing how much the fake refraction sells the glass on its own.
#bevy #indiedev #devlog
December 22, 2025 at 8:26 PM