charlesjpratt
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charlesjpratt.bsky.social
charlesjpratt
@charlesjpratt.bsky.social
Associate Art Professor at the NYU Game Center
I see this shift among advocates for 'ungrading' a lot. The argument that grades should not be punitive and set the course of a student's entire life (which they typically don't really) eventually becomes "there should be no diagnostic testing at all because it might make the student feel bad."
November 12, 2025 at 2:14 AM
There's a real interesting difference when I mention something like this to my students between the American ones and the Chinese ones.

The Americans can't quite believe it, and the Chinese students are like 'yeah, that's still how things work sometimes.'
November 9, 2025 at 8:20 PM
Reposted by charlesjpratt
we keep on asking ourselves "why are people so bad at doing basic content analysis," and one of the unpleasant answers is "we don't have classes that people are afraid of failing"
November 5, 2025 at 6:26 PM
Hmm, I guess the question is what legally counts as a 'choice'?

Haha, that's certainly not something I can comment on!
November 4, 2025 at 7:49 PM
You, or the user of an LLM, might -produce- something that copies a protected work, and are therefore liable for a violation.

This is why Adobe is not liable for you using Photoshop to create a picture of Batman, but you might be liable for copyright infringment.
November 4, 2025 at 6:34 PM
My understanding is that copyright is literally who is and is not allowed to make a copy. So if a model is not storing a copy then it's owners are not in violation of copyright law (they haven't made a copy of anything).

You also don't store a copy of a given work in your head!
November 4, 2025 at 6:34 PM
Yeah

I weep for the people playing this on an analog stick. I'm playing on a d pad and even I'm thinking I should just switch to my short throw fight stick that has an oct gate installed. Seems like the only sane way to play.

Maybe a leverless controller would be best
September 23, 2025 at 2:30 AM
A solution I wonder if they considered and rejected, would be to do a collision check on input, and then choose the move that would actually collide, expecting that it was what the player intended to do.

That might break some ethos of theirs, but it would be another thing that removes frustration
September 22, 2025 at 6:50 PM
But since dive already moves you horizontally I think it would have made more sense to default to a horizontal attack, not dive. Then, in order to dive I would have had to affirmatively press downwards.

But it is a tradeoff. That would make diving less aggressive.
September 22, 2025 at 6:50 PM
Along these lines, diagonal up and down always defaults to up attack or dive.

This is a hard call.

It makes sense with up attack, since you want to be able to move horizontally while striking upwards.
September 22, 2025 at 6:50 PM
They could have easily have just made it so that if you hit jump in the air but a frame or two later your attack is pressed, it just cancels into the attack.

I think this would eliminate a lot of frustration in some of these fights.
September 22, 2025 at 6:50 PM
I'm positive most of the people complaining about how they can't finish Silksong could not get through the Zork trilogy without being given the solution to some of the puzzles.

And I know this because I work at a school where we used to make 19 year-olds play Colossal Cave Adventure.
September 15, 2025 at 4:12 AM
And this was before the internet, you couldn't look up solutions! The only solution was literally to git gud... at mind melding with the game writers.

You can't tell me that loads of people didn't abandon those games because they were too hard, evocative story worlds be damned.
September 15, 2025 at 4:06 AM
Oh man, I wonder what happened to that guy.

Didn't start he charging for access to his forums and no one ever heard from him again?
August 17, 2025 at 6:21 AM
Hmm, there are certainly people who know more about that than I do, but I think Connections is the most recent on that they developed in house
July 31, 2025 at 6:12 PM
Facade was 20 years ago, and Wildermyth was an interesting success, but there are reasons that they have not been widely emulated, and it's not because we haven't known how to do it at scale.
July 29, 2025 at 4:25 PM