charliedoesdev.bsky.social
@charliedoesdev.bsky.social
Keeping your components clear and focused reduces bugs and simplifies your code. As your library of reusable components grows, you'll need to write significantly less new code, making your project easier to manage, scale, and maintain over time.
March 9, 2025 at 8:17 AM
For instance, your player might have a dedicated MoveController for WASD input, while other entities share a HealthController for managing health or damage. An EnvironmentManager could handle timed events or dynamic changes in your game world.
March 9, 2025 at 8:16 AM
Think of components as parts of a broader system or individual entity. For a player character, as shown above, you might use components like MoveController, HealthController, and AnimationController. Each one plays a unique role, keeping your project organized and your code manageable.
March 9, 2025 at 8:16 AM