charlotte 🌸
@charlotte.fyi
350 followers 140 following 520 posts
whorl~ 🥀💐🌺 ✨ / 🌀 .. 🧶 ##~ ig: instagram.com/___whorl
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charlotte.fyi
exciting new work from jasmine exploring dynamic global illumination in @bevy.org 0.17
jms5517.bsky.social
New blog post: "Realtime Raytracing in Bevy 0.17 (Solari)"
jms55.github.io/posts/2025-0...
Reposted by charlotte 🌸
alice-i-cecile.bsky.social
Bevy just keeps showing up where you least expect it. Today's entry: an adorable 3.5 inch 320x240 monitor showcasing the Bevy examples! Truly the ideal device for doing Rust game dev on.
LS035Q7DD01 Sharp 3.54 inch 320×240 Memory-in-Pixel LCD Display With 6-bit parallel Industrial LCD Display - YOURITECH
LS035Q7DD01 Sharp LCD 3.54 inch 320x240 LCD Panel With 6-bit parallel Industrial LCD Display
www.youritech.com
Reposted by charlotte 🌸
bevy.org
Bevy @bevy.org · 24d
It has been a month since Bevy's fifth birthday. We asked the community to reflect on the past year and outline their hopes and dreams for the next year.

You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
Community Reflection on Bevy's Fifth Year
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
charlotte.fyi
yeah ! it’s been workable for ages sans text rendering which is the last missing bit i’ve been slacking on rewriting 🥲 we also are very much viewing it as *with* bevy and have some examples of using as such github.com/nannou-org/n...
github.com
charlotte.fyi
berkeley free stuff piles are such an incredible contrast of like beautiful ceramics being casually discarded and just literal garbage
charlotte.fyi
if i have to cancel my surgery bc of mild covid i am going to c r y
charlotte.fyi
i think we we absolutely develop common instances of these tools and will likely provide them in a default package for newbies, but i'm just hesitant for us to endorse that as an editor monolith. that may seem mostly like a kind of semantic distinction, but i think it's important
charlotte.fyi
tiny microusb smd connector is going to make me cry trying to hand solder, mb its time to invest in hot air
charlotte.fyi
max cooper live: both incredibly impressive and maybe doing too muchhh tbh
charlotte.fyi
girl my straight friends keep telling me feeld is incredible but my experience is just like yours, hmmmmmm !
charlotte.fyi
also relevant here, how performant relations can be. doing efficient graph traversal in the ecs would be excellent and i think prior art here in flecs is potentially encouraging?
charlotte.fyi
personally, i was more skeptical in the past about the using the ecs hammer for every problem but im increasingly more bullish. for me, the biggest question is how ergonomic working particularly with graphs can be with better tooling / feature support
charlotte.fyi
yeah and i think to some extent this is part of what having a research orientation means... we can only find out by maybe going past the limit in some cases! but i also think we won’t find out if we won’t try and learn from our mistakes and incorporate those learnings
charlotte.fyi
i'm biased here and want to use the editor as a platform to build creative tech stuff that doesn't have a lot of resemblance to unity or unreal. but that's also why i'm engaged with bevy in the first place, because it's not just about games but modular computer graphics
charlotte.fyi
hot take: talking about "the" bevy editor is a trap... we should focus on building composable, modular tools that deliver incremental value, just like everything else we do in @bevy.org www.charlotte.fyi/posts/toward...
"The" Bevy Editor should not exist
charlotte, for your information
www.charlotte.fyi
charlotte.fyi
the absolute worst part about living here is meeting someone who seems potentially interesting and learning they go to burning man
charlotte.fyi
when the sketchy alibaba seller comes through 👩‍🍳
charlotte.fyi
getting fiber from a local isp is such a delight
charlotte.fyi
yes! many thoughts here, particularly wrt issues with transparency you mentioned. one of my goals with our adoption of WESL is to make our pbr shaders more modular and library-ified. in theory it would possible for us to publish them to npm and import them from a totally different project, like p5!
charlotte.fyi
ty!!! hopeful to include something about collaboration with processing here next year :^)