Worked on: Astropods: Starside Glaze, singleplayer/co-op Platform Fighter that unleashes your limitless potential!
Kirby Super Star is my GOAT!
Play & Wishlist Astropods here! https://linktr.ee/cheesimoon
More specifically, I got the Crystal Light Engine, and my goodness is this better than whatever I was conjuring up.
When Hemi has full Aura, her natural light will glow rainbow!
#gamedev #indiegame
More specifically, I got the Crystal Light Engine, and my goodness is this better than whatever I was conjuring up.
When Hemi has full Aura, her natural light will glow rainbow!
#gamedev #indiegame
I wanted to make the entities bigger, but also increasing the hammer by the same scale was problematic.
Unfortunately, im gonna have to tone the attack range down; I hope this doesnt undermine the giant hammer fantasy!
#indiegame #gamedev
I wanted to make the entities bigger, but also increasing the hammer by the same scale was problematic.
Unfortunately, im gonna have to tone the attack range down; I hope this doesnt undermine the giant hammer fantasy!
#indiegame #gamedev
I wanted their icons to be more "artsy", to better showcase their personality! How did I do?
#indiegame #gamedev
I wanted their icons to be more "artsy", to better showcase their personality! How did I do?
#indiegame #gamedev
I recently got a dither brush, and I plan on getting a lot of mileage out of it! It's pretty fun to use as well.
#indiegame #gamedev
I recently got a dither brush, and I plan on getting a lot of mileage out of it! It's pretty fun to use as well.
#indiegame #gamedev
Who knows how good it would've been, but it was looking to be one grand, ambitious game. Too much for its own good most likely...but I would still love to see more of it resurface in some way. I love its well shaped environments and its exaggerated animations (see Chilly)
Who knows how good it would've been, but it was looking to be one grand, ambitious game. Too much for its own good most likely...but I would still love to see more of it resurface in some way. I love its well shaped environments and its exaggerated animations (see Chilly)
It flies slower vertically, and if it lands an attack, it will be sent flying far away, due to its low poise!
#indiegame #gamedev
It flies slower vertically, and if it lands an attack, it will be sent flying far away, due to its low poise!
#indiegame #gamedev
Seedrift is a pretty fast flyer, but it has a hard time adjusting its height. Gameplay will come soon!
#indiegame #gamedev #gamemaker
Seedrift is a pretty fast flyer, but it has a hard time adjusting its height. Gameplay will come soon!
#indiegame #gamedev #gamemaker
Check alt text for more details!
#indiegame
Check alt text for more details!
#indiegame
How does it look to you?
#indiegame #gamedev
How does it look to you?
#indiegame #gamedev
Hemi's down special is a more defensive skill, but one that can be charged up for respectable all-around damage!
When at full Aura, it also heals per units hit. Thisll be one of the only ways to heal in combat!
#indiegame #gamedev
Hemi's down special is a more defensive skill, but one that can be charged up for respectable all-around damage!
When at full Aura, it also heals per units hit. Thisll be one of the only ways to heal in combat!
#indiegame #gamedev
Oops. It's been a bit tough adjusting to work on a new game, compared to the "finishing a game" I was in for a while.
Here's a sketch of Zooka from a recent frustration I felt while working on it. Art is wonderful, isnt it?
Oops. It's been a bit tough adjusting to work on a new game, compared to the "finishing a game" I was in for a while.
Here's a sketch of Zooka from a recent frustration I felt while working on it. Art is wonderful, isnt it?
#indiegame #gamedev
#indiegame #gamedev
In 2025, Astropods: Starside Glaze came out, and what a joyous miracle that was! Thank you, everyone, for supporting us in our developments, and I look forward to experiencing 2026 and its many surprises, alongside our next game!
Here's to a great 2026!
In 2025, Astropods: Starside Glaze came out, and what a joyous miracle that was! Thank you, everyone, for supporting us in our developments, and I look forward to experiencing 2026 and its many surprises, alongside our next game!
Here's to a great 2026!
Kirby Super Star is one of my fav games, and I used to think this game looked a bit strange, but once playing it w/ CRT shaders, then on an actual CRT, no it was just designed for CRTs in a way that doesnt translate as well to LCDs.
Kirby Super Star is one of my fav games, and I used to think this game looked a bit strange, but once playing it w/ CRT shaders, then on an actual CRT, no it was just designed for CRTs in a way that doesnt translate as well to LCDs.
Everyone will have a unique Poise value w/ it decreasing alongside HP. Knockback will be applied to both entities, influenced by the difference of poise. This makes fights more dynamic!
#indiegame #gamedev
Everyone will have a unique Poise value w/ it decreasing alongside HP. Knockback will be applied to both entities, influenced by the difference of poise. This makes fights more dynamic!
#indiegame #gamedev
I hope you have a blessed time. I did want to make a new drawing, but alas I felt ill, so here's last(?) year's drawing.
I hope you have a blessed time. I did want to make a new drawing, but alas I felt ill, so here's last(?) year's drawing.
Shields were in Astropods: Starside Glaze for a bit, but were removed to incentivize hyper offense. Now, I'm going lean towards balance, w/ legitimate defensive options.
#indiegame #gamedev
Shields were in Astropods: Starside Glaze for a bit, but were removed to incentivize hyper offense. Now, I'm going lean towards balance, w/ legitimate defensive options.
#indiegame #gamedev
Tis the season for Winter Sale, after all!
I also released a new update, 1.1.8, that features a lot of boss changes to make boss fighting more fun, so check it out & let me know your thoughts on them. Thank you.
#indiegame #gamedev
Tis the season for Winter Sale, after all!
I also released a new update, 1.1.8, that features a lot of boss changes to make boss fighting more fun, so check it out & let me know your thoughts on them. Thank you.
#indiegame #gamedev
Astropods 2: Unnamed is my current project! Very early into development.
This is a sequel to a singleplayer/coop platform fighter, featuring a new, hand drawn art style alongside a day/night cycle, & many, many more surprises coming your way!
Astropods 2: Unnamed is my current project! Very early into development.
This is a sequel to a singleplayer/coop platform fighter, featuring a new, hand drawn art style alongside a day/night cycle, & many, many more surprises coming your way!
This made for a fun part of an attack animation, but alas her arms would cover her face, so here is the invisible arm version.
#indiegame #gamedev
This made for a fun part of an attack animation, but alas her arms would cover her face, so here is the invisible arm version.
#indiegame #gamedev
Found this gem at a Japanese bookstore in SF & I think this is the beginning of an expensive journey of mine.
Physical media is cool! Haruhi Suzumiya is cool! God knows is cool! Give it a listen if you havent!
Found this gem at a Japanese bookstore in SF & I think this is the beginning of an expensive journey of mine.
Physical media is cool! Haruhi Suzumiya is cool! God knows is cool! Give it a listen if you havent!
Though looking at it here, maybe the colored stars from the explosion should spiral as well...
#indiegame #gamedev #GameMaker
Though looking at it here, maybe the colored stars from the explosion should spiral as well...
#indiegame #gamedev #GameMaker
Even added some additional dust particles this time around.
#indiegame #gamedev #GameMaker
Even added some additional dust particles this time around.
#indiegame #gamedev #GameMaker