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Chickachow
@chickachow.bsky.social
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twitch streamer and australian man
I can't believe you made this post just for me
January 28, 2025 at 10:18 PM
November 4, 2024 at 7:33 AM
Overall due to the scale of the game, I expected certain things (such as map design) to not be as tight, yet it still delivered a great experience. The new wound dynamic is going to make learning every monster's moves even more fun and the game is about to be GOTY 2025 at this rate. Beta 8/10 for me
November 4, 2024 at 7:32 AM
The wound system is the final touch I'll add and is wild's new mechanic. It's incredibly fun and an engaging way to reward hunters for good play while not being overbearingly powerful. Breaking wounds gives good mats and damage and is fun to share with everyone (don't be a wound hog).
November 4, 2024 at 7:30 AM
Sneak attack is fun but is a shame Aerial Aim from Rise got nerfed to only being that. Adept Dodge being back is a nice bonus but since I had to recoat every 8 or so shots anyways, was kinda useless most the time.

Overall for Bow, your gameplay is different to world or Rise, but still very potent.
November 4, 2024 at 7:29 AM
TA takes your charge level into consideration while DP doesn't so DP full power is faster, can pierce and sever tails, whereas unless you're tracer shooting, TA needs you right up close and does similar damage to a dash dance and power shot combo.
November 4, 2024 at 7:27 AM
to using tracer against most when you shouldn't be missing your shots anyways and now you can FULLY aim your Dragon Piercer instead of in a 30 degree arc infront of you. Speaking of DP, the icebourne move Thousand Arrows returns but unless I'm missing something, DP is just infinitely better.
November 4, 2024 at 7:26 AM
shots lead me in to maximizing my DPS and Stamina recovery by Arc shot > Dash Dance until Stamina gone > FF:H as that required NO stamina usage.

My new tool of Tracer shots kinda feels bad to use. It takes your coating bar and goes away once enough time or damage has been dealt. I see no benefit -
November 4, 2024 at 7:24 AM
In the Beta there isn't a reward for standing much close to any monster, I ended up staying a max range arc shots away so I could reliably land my arc arrows to focus blast them later with Focus Fire: Hailstorm. Being able to mix that with the fact that I had to rest my stamina and recoat every 8 -
November 4, 2024 at 7:22 AM
Bow now more than ever feels like a "ranged" class. Although close range coating is in the game, it is not accessible in the demo, so you were only allowed Poison and Power. I enjoyed the rechargable coatings ALOT and managing the bar is quite gratifying when you nail it, although 8 shots feels bad.
November 4, 2024 at 7:20 AM
Gameplay wise, the Sekreit is nice but is very different from the Palamute. Your Palamute was your hunting buddy and your bird boy is more like your camping buddy, not directly fighting and carrying your shit for you, allowing you to sit back and relax between the monster running away.
November 4, 2024 at 7:18 AM
His theme and sound design are also very well realized. I don't talk much about this for the others because I don't really focus TOO much on those things if the fights are good, but Rey's fight was ridiculously elevated by these factors and his "den". Good fight, most fun in the Beta. Hunted like 25
November 4, 2024 at 7:17 AM
Last big boy, Rey Dau. Good fight, very telegraphed moves and punishment windows. Being a flying mon, always feels good to bring it to the ground and it felt very balanced in how much it actually stayed in the air. His attacks range from eh to lethal and for an "Apex" he fulfilled that quite well. -
November 4, 2024 at 7:15 AM
Doshaguma was a large, short range brute, alot more fun to punish and play around in my opinion. The "Alpha" mechanic was severely underused/amounting to nothing, as one mega dung pod scares off the pack for the ENTIRE hunt most times. Enjoyed fighting him a moderate amount, tons of wounds to punish
November 4, 2024 at 7:14 AM
Stamina drain sucks the fun out of the limited stamina we're allowed to play with in the demo and while he had a fun body to hit with a bow, you weren't really rewarded well for playing well against this monster. I don't think it's like the worst or most annoying, just has potential to be more fun.
November 4, 2024 at 7:12 AM
Balahara looks like the little desert worm cunts from ratchet and clank 2 and I love the design. The fight was HEAVILY lacking in fun compared to the others due to waterblight and the fact that punishing it with focus attacks is nigh impossible without being fully prepped (on bow) -
November 4, 2024 at 7:10 AM
Chatacabra is made to be your punching bag. Easy to wound (very important for reasons listed later). Telegraphed attacks with small hitboxes. Might be a bit too easy but I don't think that's a bad thing. Power fantasy and whatnot. Quite well thought out baby monster for new players to learn off.
November 4, 2024 at 7:08 AM
Items and Communication are going to be even easier now as well as joining your friends. I did crash ALOT which is to be expected and crossplay too hampered this quite a bit.

The large monsters now and I'm pretty happy with them. I'll give em a small post each to let them really shine below.
November 4, 2024 at 7:06 AM
As for the actual endemic life, there was quite a few and some quite rare. I did manage to get everything but a Pailbug and the blue Amistrigian or however you spell it. Many of these I found along the way, which was quite nice. Happy to see the net return and finally we can catch harvestable bugs.
November 4, 2024 at 7:05 AM
Monster Hunter worlds. The previous title really made me feel like I was in a thriving and symbiotic ecosystem. The beta area shown really felt more of a cause and effect, something integrated and permanent rather than feeling like it was molded together. idk that makes sense in my head atleast.
November 4, 2024 at 7:03 AM
The map felt quite bland. Although the waste had different zones, even underwater caves to explore, the majority of it felt like savanna or desert dunes plus a few more annoying to fight in areas.

I personally love environmental storytelling, and I think this wasn't done quite as well as in -
November 4, 2024 at 7:01 AM
The game's sound design and control scheme felt unfamiliar and clunky at first, especially on Bow with the new mechanics but I found myself quickly settling in after a few hours of playing and understanding the changes. The myriad of new options for performance and accessibility are amazing too.
November 4, 2024 at 6:59 AM