Puppy, ABDL, Hypno Kinkster and kinky.
Difficulty should built deliberately around game mechanics, not by bad game design, or by the lack of Quality of Life features.
Difficulty based on lack of QoL is, imo, ableist and the result of a lack of imagination and empathy from developers.
Difficulty should built deliberately around game mechanics, not by bad game design, or by the lack of Quality of Life features.
Difficulty based on lack of QoL is, imo, ableist and the result of a lack of imagination and empathy from developers.