Chocolate Bar Games
chocolatebargames.bsky.social
Chocolate Bar Games
@chocolatebargames.bsky.social
Making games designed to be treated like chocolate bars
interesting problem with the Scientists right now: when they cant find a valid stockpile, they dont bother picking up the box, so it stays and stacks with other boxes. (also, added textures and limits to the stockpiles!) #gamedev #science #storage #boxes #chocolate #games
December 3, 2025 at 7:07 PM
scientists in the Science game now have "thoughts" when they cant do things. surprisingly, this is the first part of them resembling a brain.
#gamedev #science #brain #programming #chocolate #games
December 1, 2025 at 8:48 PM
the Science game now checks if station placements are overlapping. it still allows stations that are floating, though, and wont support weirdly-shaped stations. i guess thats the next step!
#gamedev #science #editor #godot #chocolate #games
November 25, 2025 at 3:13 PM
you can build new stations now! i dont do any checks tho, so they can be placed floating or overlapping. the Scientists also dont check, so theyll be stuck trying to pathfind...
#gamedev #leveleditor #building #science #chocolate #games
November 24, 2025 at 6:01 PM
working on the backend design for building in my Scientist game. the cursor snaps to the grid! i also limited the background area and camera movement to just outside the main area.
#gamedev #science #camera #grid #godot #chocolate #games
November 21, 2025 at 7:24 PM
not much has changed visually in the Science game today, but its still super pleasing to watch! the main #gamedev focus today was to optimize existing scripts so they dont duplicate code. small changes are still changes!
#programming #godot #science #update #chocolate #games
November 19, 2025 at 8:18 PM
today the Science game is getting some UI! mainly focusing on getting the most important elements in place first, like gameplay controls and (eventually) station building.
#gamedev #science #ui #controls #godot #chocolate #games
November 18, 2025 at 7:29 PM
i delayed fixing saving for my Scientist game because i thought itd be difficult. it took me half an hour. welcome to #gamedev
#halflife3 #programming #procrastination #science #chocolate #games
November 17, 2025 at 8:12 PM
not sure ive shown this off yet. my Scientist game has a speed slider for debugging, and it looks epic. the Scientists can be so speedy and good at working!
#gamedev #debugging #science #programming #chocolate #games
November 14, 2025 at 9:08 PM
working on getting saving/loading to fully work now. the Box generator doesn't save properly, and it looks like they get stuck sometimes while finishing machines. this will be painful to debug...
#gamedev #godot #debugging #programming #science #chocolate #games
November 13, 2025 at 8:09 PM
i finished the sequence editor to include the ability to add new ones, so you can have one for painting and one for painting and painting (yes, its still only painting)
#gamedev #science #painting #ui #design #chocolate #games
November 11, 2025 at 6:19 PM
today i started what might be the most important player interaction, the sequence creator! it's not super exciting yet, but it will let you choose the order of Stations Scientists will use on a Box.
#gamedev #ui #menu #science #chocolate #games
November 10, 2025 at 8:17 PM
big update in the Science world. Scientists grab Boxes from a generator, process them, and wait until the output opens. once the output is open, they all get moved in.
#gamedev #science #boxes #output #manufacturing #production #chocolate #games
November 5, 2025 at 8:20 PM
spent today working on small fixes and implementing the new Box generator (the #godot logo). ran into some bugs with it, including the scientists shaking back and forth at the end.
#gamedev #science #boxes #generation #chocolate #games
November 3, 2025 at 8:56 PM
i've been working on optimizing bits of the Scientists behind the scenes, and changing how the map works. the platforms/stairs are now their own object and render in front of Scientists!
#gamedev #science #platform #stairs #godot #tilemap #chocolate #games
November 2, 2025 at 4:43 PM
implemented a new system to use to generate paths to use for stairs/platforms that the Scientists can walk on. works for any path and makes reasonable shapes for Lab stairs! now i just need to make it place the stairs in-game
#gamedev #stairs #pathfinding #science #chocolate #games
October 31, 2025 at 3:41 PM
spot the difference between this painter and the last version of it! (hint: it does a thing now)
#science #paint #gamedev #experiment #chocolate #games
October 30, 2025 at 11:20 PM
working on implementing animated machines for the Scientists. this is some sort of painting thing.
#gamedev #godot #science #paint #boxes #chocolate #games
October 29, 2025 at 2:39 PM
i need to upscale everything because godot's fonts act weird with small base window sizes. this is a funny step of the process.
#science #scale #godot #giant #chocolate #games
October 27, 2025 at 2:58 PM
started implementing editing for the Scientists' Lab. if a Scientist can't reach their target, they have to wait forever :(
#science #boxes #building #editor #chocolate #games
October 26, 2025 at 11:54 PM
the new Science task system is now fully on par with the old one, plus its new features! the processes are now chains of stations, in this case, two "paint"s.
#science #station #paint #update #chocolate #games
October 25, 2025 at 11:38 PM
i started working on a notes app as a side project. here's how it's going!
#notes #writing #programming #procrastination #chocolate #games
October 19, 2025 at 4:52 PM